speed up rotation a little

This commit is contained in:
Josh Holtrop 2012-12-01 10:01:00 -05:00
parent 13ee04baea
commit 0f6428a1ca

View File

@ -181,7 +181,7 @@ public class MyRenderer implements GLSurfaceView.Renderer
Tile t = m_tiles[x][y];
if (t.flipping)
{
t.rotation += elapsed * (180.0f / 2000.0f);
t.rotation += elapsed * (180.0f / 1500.0f);
if (t.rotation >= 180.0f)
{
t.flipping = false;