diff --git a/assets/shaders/vertex.glsl b/assets/shaders/vertex.glsl index e591bc8..e8c5098 100644 --- a/assets/shaders/vertex.glsl +++ b/assets/shaders/vertex.glsl @@ -10,6 +10,6 @@ varying vec2 pos_2d_i; void main() { gl_Position = projection * - (modelview * vec4(pos, 0, 1) + vec4(offset, 0, 1)); + (modelview * vec4(pos, 0, 1) + vec4(offset, 0, 0)); pos_2d_i = pos + offset; } diff --git a/src/com/homelinux/holtrop/opengltest/MyRenderer.java b/src/com/homelinux/holtrop/opengltest/MyRenderer.java index 23ccd46..3dafeb5 100644 --- a/src/com/homelinux/holtrop/opengltest/MyRenderer.java +++ b/src/com/homelinux/holtrop/opengltest/MyRenderer.java @@ -33,7 +33,6 @@ public class MyRenderer implements GLSurfaceView.Renderer private float m_modelview[] = new float[16]; private int m_width; private int m_height; - private float m_aspect = 1.0f; private final int GRID_WIDTH = 16; private final int GRID_HEIGHT = 9; private float[][] m_tiles = new float[GRID_WIDTH][GRID_HEIGHT]; @@ -186,7 +185,6 @@ public class MyRenderer implements GLSurfaceView.Renderer { m_width = width; m_height = height; - m_aspect = width / (float) height; GLES20.glViewport(0, 0, width, height);