fix crash: call setEGLContextClientVersion() before setRenderer()
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7f49e9fd24
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@ -9,8 +9,10 @@ public class MyGLSurfaceView extends GLSurfaceView
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{
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super(context);
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setEGLContextClientVersion(2);
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setRenderer(new MyRenderer());
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setEGLContextClientVersion(2);
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setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
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}
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}
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@ -9,7 +9,7 @@ public class MyRenderer implements GLSurfaceView.Renderer
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{
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public void onSurfaceCreated(GL10 unused, EGLConfig config)
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{
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GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
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GLES20.glClearColor(1.0f, 0.6f, 0.1f, 1.0f);
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}
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public void onDrawFrame(GL10 unused)
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