use bigger quad
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@ -152,7 +152,7 @@ public class MyRenderer implements GLSurfaceView.Renderer
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Matrix.setIdentityM(m_modelview, 0);
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Matrix.setIdentityM(m_modelview, 0);
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Matrix.translateM(m_modelview, 0, m_x, m_y, 0);
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Matrix.translateM(m_modelview, 0, m_x, m_y, 0);
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Matrix.rotateM(m_modelview, 0, angle, 0, 0, 1);
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Matrix.rotateM(m_modelview, 0, angle, 0, 0, 1);
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Matrix.scaleM(m_modelview, 0, 0.2f, 0.2f, 0.2f);
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Matrix.scaleM(m_modelview, 0, 0.4f, 0.4f, 0.4f);
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GLES20.glUniformMatrix4fv(
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GLES20.glUniformMatrix4fv(
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GLES20.glGetUniformLocation(m_program, "modelview"),
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GLES20.glGetUniformLocation(m_program, "modelview"),
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1, false, m_modelview, 0);
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1, false, m_modelview, 0);
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