use bigger quad

This commit is contained in:
Josh Holtrop 2012-11-19 22:21:20 -05:00
parent 989d510673
commit e43f1bfa16

View File

@ -152,7 +152,7 @@ public class MyRenderer implements GLSurfaceView.Renderer
Matrix.setIdentityM(m_modelview, 0); Matrix.setIdentityM(m_modelview, 0);
Matrix.translateM(m_modelview, 0, m_x, m_y, 0); Matrix.translateM(m_modelview, 0, m_x, m_y, 0);
Matrix.rotateM(m_modelview, 0, angle, 0, 0, 1); Matrix.rotateM(m_modelview, 0, angle, 0, 0, 1);
Matrix.scaleM(m_modelview, 0, 0.2f, 0.2f, 0.2f); Matrix.scaleM(m_modelview, 0, 0.4f, 0.4f, 0.4f);
GLES20.glUniformMatrix4fv( GLES20.glUniformMatrix4fv(
GLES20.glGetUniformLocation(m_program, "modelview"), GLES20.glGetUniformLocation(m_program, "modelview"),
1, false, m_modelview, 0); 1, false, m_modelview, 0);