2012-11-09 22:03:03 -05:00

13 lines
216 B
GLSL

uniform mat4 projection;
uniform mat4 modelview;
attribute vec3 pos;
attribute vec3 color;
varying vec3 color_i;
void main()
{
gl_Position = projection * modelview * vec4(pos * 0.75, 1);
color_i = color;
}