212 lines
7.2 KiB
Java
212 lines
7.2 KiB
Java
package com.homelinux.holtrop.opengltest;
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import android.opengl.GLSurfaceView;
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import android.opengl.GLES20;
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import javax.microedition.khronos.opengles.GL10;
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import javax.microedition.khronos.egl.EGLConfig;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.nio.ByteOrder;
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import android.util.Log;
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import android.content.res.AssetManager;
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import android.content.res.Resources;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.io.BufferedReader;
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import java.io.IOException;
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import android.opengl.Matrix;
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import android.os.SystemClock;
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import android.view.MotionEvent;
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import android.graphics.BitmapFactory;
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import android.graphics.Bitmap;
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import android.opengl.GLUtils;
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public class MyRenderer implements GLSurfaceView.Renderer
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{
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private int m_program;
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private final String DBGTAG = "JoshsOpenGL";
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private FloatBuffer m_quad_attrib_buffer;
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private AssetManager m_asset_manager;
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private Resources m_resources;
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private float m_proj_matrix[] = new float[16];
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private float m_modelview[] = new float[16];
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private int m_width;
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private int m_height;
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private float m_aspect = 1.0f;
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private float m_x = 0.0f;
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private float m_y = 0.0f;
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public MyRenderer(AssetManager am, Resources resources)
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{
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m_asset_manager = am;
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m_resources = resources;
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}
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public void checkGLError(String glOperation)
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{
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int error;
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while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR)
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{
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Log.e(DBGTAG, glOperation + ": glError " + error);
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}
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}
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private String read_asset(String fname)
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{
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String result = "";
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try
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{
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InputStream is = m_asset_manager.open(fname);
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InputStreamReader isr = new InputStreamReader(is);
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BufferedReader br = new BufferedReader(isr);
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String line;
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while ((line = br.readLine()) != null)
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{
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result += line + "\n";
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}
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}
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catch (IOException ioe)
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{
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}
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return result;
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}
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private int load_shader(int type, String source)
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{
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int shader = GLES20.glCreateShader(type);
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GLES20.glShaderSource(shader, source);
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GLES20.glCompileShader(shader);
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IntBuffer ib = IntBuffer.allocate(1);
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GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, ib);
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if (ib.get(0) != 1)
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{
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String info_log = GLES20.glGetShaderInfoLog(shader);
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Log.e(DBGTAG, "Error compiling shader: " + info_log);
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}
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return shader;
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}
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public void onSurfaceCreated(GL10 unused, EGLConfig config)
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{
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final float attribs[] = {
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1, 1, 0, 1, 1,
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-1, 1, 0, 0, 1,
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-1, -1, 0, 0, 0,
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1, -1, 0, 1, 0,
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};
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checkGLError("onSurfaceCreated");
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ByteBuffer bb = ByteBuffer.allocateDirect(attribs.length * 4);
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bb.order(ByteOrder.nativeOrder());
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m_quad_attrib_buffer = bb.asFloatBuffer();
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m_quad_attrib_buffer.put(attribs);
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m_quad_attrib_buffer.position(0);
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final String v_shader_src = read_asset("shaders/vertex.glsl");
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final String f_shader_src = read_asset("shaders/fragment.glsl");
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int v_shader = load_shader(GLES20.GL_VERTEX_SHADER, v_shader_src);
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int f_shader = load_shader(GLES20.GL_FRAGMENT_SHADER, f_shader_src);
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m_program = GLES20.glCreateProgram();
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GLES20.glAttachShader(m_program, v_shader);
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GLES20.glAttachShader(m_program, f_shader);
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GLES20.glLinkProgram(m_program);
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checkGLError("glLinkProgram");
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IntBuffer ib = IntBuffer.allocate(1);
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GLES20.glGetProgramiv(m_program, GLES20.GL_LINK_STATUS, ib);
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if (ib.get(0) != 1)
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{
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String info_log = GLES20.glGetProgramInfoLog(m_program);
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Log.e(DBGTAG, "Program log: " + info_log);
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}
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Bitmap texture = BitmapFactory.decodeResource(m_resources,
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R.drawable.texture);
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int[] textures = new int[1];
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GLES20.glGenTextures(1, textures, 0);
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checkGLError("glGenTextures");
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]);
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checkGLError("glBindTexture");
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
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GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR_MIPMAP_LINEAR);
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
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GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
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checkGLError("glTexParameterf");
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GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, texture, 0);
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checkGLError("GLUtils.texImage2D");
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GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D);
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checkGLError("glGenerateMipmap");
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texture.recycle();
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GLES20.glClearColor(1.0f, 0.6f, 0.1f, 1.0f);
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}
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public void onDrawFrame(GL10 unused)
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{
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GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
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long time = SystemClock.uptimeMillis() % 4000L;
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float angle = 0.090f * ((int) time);
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Matrix.setIdentityM(m_modelview, 0);
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Matrix.translateM(m_modelview, 0, m_x, m_y, 0);
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Matrix.rotateM(m_modelview, 0, angle, 0, 0, 1);
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Matrix.scaleM(m_modelview, 0, 0.2f, 0.2f, 0.2f);
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GLES20.glUniformMatrix4fv(
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GLES20.glGetUniformLocation(m_program, "modelview"),
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1, false, m_modelview, 0);
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int attr_pos = GLES20.glGetAttribLocation(m_program, "pos");
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int attr_tex_coord = GLES20.glGetAttribLocation(m_program, "tex_coord");
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checkGLError("glGetAttribLocation");
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GLES20.glEnableVertexAttribArray(attr_pos);
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GLES20.glEnableVertexAttribArray(attr_tex_coord);
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checkGLError("glEnableVertexAttribArray");
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m_quad_attrib_buffer.position(0);
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GLES20.glVertexAttribPointer(attr_pos, 3, GLES20.GL_FLOAT, false,
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5 * 4, m_quad_attrib_buffer);
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m_quad_attrib_buffer.position(3);
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GLES20.glVertexAttribPointer(attr_tex_coord, 2, GLES20.GL_FLOAT, false,
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5 * 4, m_quad_attrib_buffer);
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checkGLError("glVertexAttribPointer");
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_FAN, 0, 4);
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checkGLError("glDrawArrays");
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GLES20.glDisableVertexAttribArray(attr_pos);
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GLES20.glDisableVertexAttribArray(attr_tex_coord);
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checkGLError("glDisableVertexAttribArray");
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}
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public void onSurfaceChanged(GL10 unused, int width, int height)
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{
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m_width = width;
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m_height = height;
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m_aspect = width / (float) height;
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GLES20.glViewport(0, 0, width, height);
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Matrix.orthoM(m_proj_matrix, 0,
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-m_aspect, m_aspect,
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-1, 1, 1, -1);
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GLES20.glUseProgram(m_program);
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GLES20.glUniformMatrix4fv(
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GLES20.glGetUniformLocation(m_program, "projection"),
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1, false, m_proj_matrix, 0);
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}
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public boolean onTouchEvent(MotionEvent e)
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{
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if (e.getAction() == MotionEvent.ACTION_DOWN)
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{
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float x = m_aspect * ((e.getX() / (float) m_width) * 2.0f - 1.0f);
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float y = -((e.getY() / (float) m_height) * 2.0f - 1.0f);
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m_x = x;
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m_y = y;
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}
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return false;
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}
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}
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