fixed bug not enabling bodies when adding forces or torques in OdeWorld
git-svn-id: svn://anubis/misc/OdeWorld@219 bd8a9e45-a331-0410-811e-c64571078777
This commit is contained in:
parent
922046dbf3
commit
54c963fa3b
19
OdeWorld.cc
19
OdeWorld.cc
@ -500,25 +500,37 @@ void OdeWorld::Object::setRotation(dReal x, dReal y, dReal z)
|
||||
void OdeWorld::Object::addForce(dReal fx, dReal fy, dReal fz)
|
||||
{
|
||||
if (m_body != 0)
|
||||
{
|
||||
dBodyAddForce(m_body, fx, fy, fz);
|
||||
enableBody();
|
||||
}
|
||||
}
|
||||
|
||||
void OdeWorld::Object::addForceRel(dReal fx, dReal fy, dReal fz)
|
||||
{
|
||||
if (m_body != 0)
|
||||
{
|
||||
dBodyAddRelForce(m_body, fx, fy, fz);
|
||||
enableBody();
|
||||
}
|
||||
}
|
||||
|
||||
void OdeWorld::Object::addTorque(dReal fx, dReal fy, dReal fz)
|
||||
{
|
||||
if (m_body != 0)
|
||||
{
|
||||
dBodyAddTorque(m_body, fx, fy, fz);
|
||||
enableBody();
|
||||
}
|
||||
}
|
||||
|
||||
void OdeWorld::Object::addTorqueRel(dReal fx, dReal fy, dReal fz)
|
||||
{
|
||||
if (m_body != 0)
|
||||
{
|
||||
dBodyAddRelTorque(m_body, fx, fy, fz);
|
||||
enableBody();
|
||||
}
|
||||
}
|
||||
|
||||
void OdeWorld::Object::finalize()
|
||||
@ -545,3 +557,10 @@ void OdeWorld::Object::setMass(dReal newmass)
|
||||
}
|
||||
}
|
||||
|
||||
void OdeWorld::Object::enableBody()
|
||||
{
|
||||
if (m_body != 0)
|
||||
{
|
||||
dBodyEnable(m_body);
|
||||
}
|
||||
}
|
||||
|
@ -42,6 +42,7 @@ class OdeWorld
|
||||
void finalize();
|
||||
dReal getMass() { return m_mass.mass; }
|
||||
void setMass(dReal newmass);
|
||||
void enableBody();
|
||||
|
||||
protected:
|
||||
bool m_is_static;
|
||||
|
Loading…
x
Reference in New Issue
Block a user