#include "OdeWorld.h" OdeWorld::OdeWorld() { m_world = dWorldCreate(); m_space = dHashSpaceCreate(0); m_contactJointGroup = dJointGroupCreate(0); setGravity(0, -9.81, 0); } OdeWorld::~OdeWorld() { dJointGroupDestroy(m_contactJointGroup); dSpaceDestroy(m_space); dWorldDestroy(m_world); }