OdeWorld/OdeWorld.h
2010-09-16 20:05:18 +00:00

202 lines
6.3 KiB
C++

#ifndef ODEWORLD_H
#define ODEWORLD_H
#include <ode/ode.h>
#include <vector>
#include <string>
#include <map>
#include "refptr/refptr.h"
#ifdef DEBUG_AMOTOR
#include <iostream>
using namespace std;
#endif
class OdeWorld
{
public:
enum GeomType { BOX, SPHERE, PLANE, CYLINDER, CAPSULE };
class Object
{
public:
Object(bool is_static, OdeWorld * ode_world,
dWorldID world, dSpaceID space, float scale = 1.0f);
Object(const Object & orig);
~Object();
void setPosition(double x, double y, double z);
void getPosition(double * x, double * y, double * z);
void setRotation(dReal x, dReal y, dReal z);
const dReal * getPosition();
const dReal * getRotation();
bool addBox(refptr< std::vector<float> > args);
bool addSphere(refptr< std::vector<float> > args);
bool addCylinder(refptr< std::vector<float> > args);
bool addCapsule(refptr< std::vector<float> > args);
bool addPlane(refptr< std::vector<float> > args);
void addForce(dReal fx, dReal fy, dReal fz);
void addForceRel(dReal fx, dReal fy, dReal fz);
void addTorque(dReal fx, dReal fy, dReal fz);
void addTorqueRel(dReal fx, dReal fy, dReal fz);
void finalize();
dReal getMass() { return m_mass.mass; }
void setMass(dReal newmass);
void enableBody();
dBodyID getBody() { return m_body; }
void setGravityMode(bool enabled)
{
if (m_body != 0)
{
dBodySetGravityMode(m_body, enabled);
}
}
void setUserData(void * user_data)
{
m_user_data = user_data;
}
void * getUserData() { return m_user_data; }
protected:
bool m_is_static;
dBodyID m_body;
dMass m_mass;
dWorldID m_world;
dSpaceID m_space;
std::vector<dGeomID> m_geoms;
float m_scale;
dReal m_position[3];
dReal m_rotation[12];
OdeWorld * m_ode_world;
void * m_user_data;
void setupGeom(dGeomID geom, dMass * mass,
float locx, float locy, float locz,
float rotx, float roty, float rotz);
dGeomID cloneGeom(dGeomID geom, dBodyID body);
};
class PickedGeom
{
public:
dGeomID geom;
float dist;
PickedGeom(dGeomID g, float d)
: geom(g), dist(d)
{
}
};
class PickedObject
{
public:
Object * obj;
float dist;
PickedObject(Object * obj, float dist)
: obj(obj), dist(dist)
{
}
};
OdeWorld();
~OdeWorld();
Object * createObject(bool is_static, float scale = 1.0f);
void setGravity(float x, float y, float z)
{
dWorldSetGravity(m_world, x, y, z);
enableAllBodies();
}
void step();
void enableAllBodies();
dWorldID getWorldID() { return m_world; }
dJointID createAMotor(dBodyID b1, dBodyID b2);
dJointID createHinge(dBodyID b1, dBodyID b2,
dReal anchor_x, dReal anchor_y, dReal anchor_z,
dReal axis_x, dReal axis_y, dReal axis_z);
void setAMotorNumAxes(dJointID j, int num_axes)
{
#ifdef DEBUG_AMOTOR
cout << "num axes: " << num_axes << endl;
#endif
dJointSetAMotorNumAxes(j, num_axes);
}
void setAMotorAngle(dJointID j, int anum, dReal val)
{
#ifdef DEBUG_AMOTOR
cout << "angle: " << val << endl;
#endif
dJointSetAMotorAngle(j, anum, val);
}
void setAMotorAxis(dJointID j, int anum, int rel,
dReal x, dReal y, dReal z)
{
#ifdef DEBUG_AMOTOR
cout << "axis: " << anum << ", " << rel
<< ", (" << x << ", " << y << ", " << z << ")" << endl;
#endif
dJointSetAMotorAxis(j, anum, rel, x, y, z);
}
void setAMotorLoStop(dJointID j, dReal val)
{
#ifdef DEBUG_AMOTOR
cout << "lo stop: " << val << endl;
#endif
dJointSetAMotorParam(j, dParamLoStop, val);
}
void setAMotorHiStop(dJointID j, dReal val)
{
#ifdef DEBUG_AMOTOR
cout << "hi stop: " << val << endl;
#endif
dJointSetAMotorParam(j, dParamHiStop, val);
}
void setAMotorVel(dJointID j, dReal val)
{
#ifdef DEBUG_AMOTOR
cout << "vel: " << val << endl;
#endif
dJointSetAMotorParam(j, dParamVel, val);
}
void setAMotorFMax(dJointID j, dReal val)
{
#ifdef DEBUG_AMOTOR
cout << "fmax: " << val << endl;
#endif
dJointSetAMotorParam(j, dParamFMax, val);
}
void setAMotorBounce(dJointID j, dReal val)
{
#ifdef DEBUG_AMOTOR
cout << "bounce: " << val << endl;
#endif
dJointSetAMotorParam(j, dParamBounce, val);
}
refptr< std::vector<Object *> > pickObjects(
float start_x, float start_y, float start_z,
float dir_x, float dir_y, float dir_z);
friend void OdeWorld_collide_callback(void * data,
dGeomID o1, dGeomID o2);
friend void OdeWorld_pick_collide_callback(void * data,
dGeomID o1, dGeomID o2);
static void pushTransform(const dReal * pos, const dReal * R);
protected:
dBodyID createBody();
void destroyBody(dBodyID body);
dWorldID m_world;
dSpaceID m_space;
dJointGroupID m_contactJointGroup;
std::map<dBodyID, int> m_bodies;
dGeomID m_pick_ray;
std::vector< refptr<PickedGeom> > m_pick_points;
};
#endif