OdeWorld/OdeWorld.h
josh 47afc6d6ec renamed Object::addRel{Force,Torque} to add{Force,Torque}Rel
git-svn-id: svn://anubis/misc/OdeWorld@217 bd8a9e45-a331-0410-811e-c64571078777
2009-11-24 23:39:22 +00:00

87 lines
2.8 KiB
C++

#ifndef ODEWORLD_H
#define ODEWORLD_H
#include <ode/ode.h>
#include <vector>
#include <string>
#include <map>
#include "refptr/refptr.h"
class OdeWorld
{
public:
enum GeomType { BOX, SPHERE, PLANE, CYLINDER, CAPSULE };
OdeWorld();
~OdeWorld();
class Object
{
public:
Object(bool is_static, OdeWorld * ode_world,
dWorldID world, dSpaceID space,
float scale = 1.0f);
Object(const Object & orig);
~Object();
void setPosition(double x, double y, double z);
void getPosition(double * x, double * y, double * z);
void setRotation(dReal x, dReal y, dReal z);
const dReal * getPosition();
const dReal * getRotation();
bool addBox(refptr< std::vector<float> > args);
bool addSphere(refptr< std::vector<float> > args);
bool addCylinder(refptr< std::vector<float> > args);
bool addCapsule(refptr< std::vector<float> > args);
bool addPlane(refptr< std::vector<float> > args);
void addForce(dReal fx, dReal fy, dReal fz);
void addForceRel(dReal fx, dReal fy, dReal fz);
void addTorque(dReal fx, dReal fy, dReal fz);
void addTorqueRel(dReal fx, dReal fy, dReal fz);
void finalize();
dReal getMass() { return m_mass.mass; }
void setMass(dReal newmass);
protected:
bool m_is_static;
dBodyID m_body;
dMass m_mass;
dWorldID m_world;
dSpaceID m_space;
std::vector<dGeomID> m_geoms;
float m_scale;
dReal m_position[3];
dReal m_rotation[12];
OdeWorld * m_ode_world;
void setupGeom(dGeomID geom, dMass * mass,
float locx, float locy, float locz,
float rotx, float roty, float rotz);
dGeomID cloneGeom(dGeomID geom, dBodyID body);
};
Object * createObject(bool is_static, float scale = 1.0f);
void setGravity(float x, float y, float z)
{
dWorldSetGravity(m_world, x, y, z);
}
void step();
friend void OdeWorld_collide_callback(void * data,
dGeomID o1, dGeomID o2);
static void pushTransform(const dReal * pos, const dReal * R);
protected:
dBodyID createBody();
void destroyBody(dBodyID body);
dWorldID m_world;
dSpaceID m_space;
dJointGroupID m_contactJointGroup;
std::map<dBodyID, int> m_bodies;
};
#endif