OdeWorld/OdeWorld.h

73 lines
2.2 KiB
C++

#ifndef ODEWORLD_H
#define ODEWORLD_H
#include <ode/ode.h>
#include <vector>
#include <string>
#include <map>
class OdeWorld
{
public:
OdeWorld();
~OdeWorld();
class Object
{
public:
Object(bool is_static, dWorldID world, dSpaceID space,
float scale = 1.0f);
Object(const Object & orig);
~Object();
void loadPhy(const std::string & path);
void setPosition(double x, double y, double z);
void getPosition(double * x, double * y, double * z);
const dReal * getPosition();
const dReal * getRotation();
std::vector<dGeomID> loadPhy(const std::string & path,
dBodyID * body, bool is_static = false);
void addCube(const std::vector<float> args);
void addSphere(const std::vector<float> args);
void addCylinder(const std::vector<float> args);
void addCCylinder(const std::vector<float> args);
void addPlane(const std::vector<float> args);
protected:
bool m_is_static;
dBodyID m_body;
dMass m_mass;
dWorldID m_world;
dSpaceID m_space;
std::vector<dGeomID> m_geoms;
float m_scale;
dReal m_position[3];
dReal m_rotation[12];
void setupGeom(dGeomID geom, dMass * mass,
float locx, float locy, float locz,
float rotx, float roty, float rotz);
dGeomID cloneGeom(dGeomID geom, dBodyID body);
};
Object * createObject(bool is_static, float scale = 1.0f);
void setGravity(float x, float y, float z)
{
dWorldSetGravity(m_world, x, y, z);
}
void step();
friend void OdeWorld_collide_callback(void * data,
dGeomID o1, dGeomID o2);
static void pushTransform(const dReal * pos, const dReal * R);
protected:
dWorldID m_world;
dSpaceID m_space;
dJointGroupID m_contactJointGroup;
};
#endif