OdeWorld/OdeWorld.cc
josh 95045f6470 changed OdeWorld::pickObjects to return distance, position, and normal information along with object identifier
git-svn-id: svn://anubis/misc/OdeWorld@240 bd8a9e45-a331-0410-811e-c64571078777
2010-09-16 21:12:47 +00:00

632 lines
17 KiB
C++

#include "OdeWorld.h"
#include <vector>
#include <fstream>
#include <iostream>
#include <algorithm> /* std::sort() */
#include <GL/gl.h>
using namespace std;
#define WORLD_STEP 0.001
/* used by ODE to perform collision detection */
void OdeWorld_collide_callback(void * data, dGeomID o1, dGeomID o2)
{
const int maxNumContacts = 4;
static dContact contact[maxNumContacts];
OdeWorld * ow = (OdeWorld *) data;
dBodyID b1 = dGeomGetBody(o1);
dBodyID b2 = dGeomGetBody(o2);
if ((b1 == b2) || (b1 && b2 && dAreConnected(b1, b2)))
return;
int num = dCollide(o1, o2, maxNumContacts,
&contact[0].geom, sizeof(contact[0]));
for (int i = 0; i < num; i++)
{
contact[i].surface.mode =
dContactSlip1 | dContactSlip2 | dContactBounce |
dContactSoftERP | dContactSoftCFM | dContactApprox1;
contact[i].surface.mu = 0.5;
contact[i].surface.slip1 = 0.0;
contact[i].surface.slip2 = 0.0;
contact[i].surface.soft_erp = 0.1;
contact[i].surface.soft_cfm = 0.01;
contact[i].surface.bounce = 0.0;
dJointID joint = dJointCreateContact(ow->m_world,
ow->m_contactJointGroup, contact + i);
dJointAttach(joint, b1, b2);
}
}
void OdeWorld_pick_collide_callback(void * data, dGeomID o1, dGeomID o2)
{
dContactGeom contact_geom;
OdeWorld * ow = (OdeWorld *) data;
int num = dCollide(o1, o2, 1, &contact_geom, sizeof(contact_geom));
if (num > 0)
{
dGeomID other = o1 == ow->m_pick_ray ? o2 : o1;
ow->m_pick_points.push_back(
new OdeWorld::PickedObject(other, contact_geom));
}
}
OdeWorld::OdeWorld()
{
m_world = dWorldCreate();
dWorldSetAutoDisableFlag(m_world, 1);
m_space = dHashSpaceCreate(0);
m_contactJointGroup = dJointGroupCreate(0);
setGravity(0, 0, -9.81);
}
OdeWorld::~OdeWorld()
{
dJointGroupDestroy(m_contactJointGroup);
dSpaceDestroy(m_space);
dWorldDestroy(m_world);
}
/* invokes ODE to do physics on our world */
void OdeWorld::step()
{
dSpaceCollide(m_space, this, OdeWorld_collide_callback);
dWorldQuickStep(m_world, WORLD_STEP);
dJointGroupEmpty(m_contactJointGroup);
}
OdeWorld::Object * OdeWorld::createObject(bool is_static, float scale)
{
return new Object(is_static, this, m_world, m_space, scale);
}
/* push an OpenGL matrix onto the matrix stack for a given
* ODE body position and rotation */
void OdeWorld::pushTransform(const dReal * pos, const dReal * R)
{
GLfloat matrix[16];
matrix[0] = R[0];
matrix[1] = R[4];
matrix[2] = R[8];
matrix[3] = 0;
matrix[4] = R[1];
matrix[5] = R[5];
matrix[6] = R[9];
matrix[7] = 0;
matrix[8] = R[2];
matrix[9] = R[6];
matrix[10] = R[10];
matrix[11] = 0;
matrix[12] = pos[0];
matrix[13] = pos[1];
matrix[14] = pos[2];
matrix[15] = 1;
glPushMatrix();
glMultMatrixf(matrix);
}
dBodyID OdeWorld::createBody()
{
dBodyID id = dBodyCreate(m_world);
m_bodies[id] = 1;
return id;
}
void OdeWorld::enableAllBodies()
{
for (std::map<dBodyID, int>::iterator it = m_bodies.begin();
it != m_bodies.end();
it++)
{
dBodyEnable(it->first);
}
}
dJointID OdeWorld::createAMotor(dBodyID b1, dBodyID b2)
{
dJointID j = dJointCreateAMotor(m_world, 0);
dJointAttach(j, b1, b2);
return j;
}
dJointID OdeWorld::createHinge(dBodyID b1, dBodyID b2,
dReal anchor_x, dReal anchor_y, dReal anchor_z,
dReal axis_x, dReal axis_y, dReal axis_z)
{
dJointID j = dJointCreateHinge(m_world, 0);
dJointAttach(j, b1, b2);
dJointSetHingeAnchor(j, anchor_x, anchor_y, anchor_z);
dJointSetHingeAxis(j, axis_x, axis_y, axis_z);
return j;
}
static bool RPPickedObjectComparator(const refptr<OdeWorld::PickedObject> & one,
const refptr<OdeWorld::PickedObject> & two)
{
return one->dist < two->dist;
}
refptr< vector< OdeWorld::PickedObjectRef > > OdeWorld::pickObjects(
float start_x, float start_y, float start_z,
float dir_x, float dir_y, float dir_z)
{
m_pick_ray = dCreateRay(0, dInfinity);
dGeomRaySet(m_pick_ray, start_x, start_y, start_z, dir_x, dir_y, dir_z);
m_pick_points.clear();
dSpaceCollide2(m_pick_ray, (dGeomID) m_space,
this, OdeWorld_pick_collide_callback);
std::sort(m_pick_points.begin(), m_pick_points.end(),
RPPickedObjectComparator);
return new vector<OdeWorld::PickedObjectRef>(m_pick_points);
}
void OdeWorld::destroyBody(dBodyID body)
{
m_bodies.erase(body);
dBodyDestroy(body);
enableAllBodies();
}
OdeWorld::Object::Object(bool is_static, OdeWorld * ode_world,
dWorldID world, dSpaceID space, float scale)
{
m_is_static = is_static;
m_world = world;
m_space = space;
m_body = 0;
m_scale = scale;
m_ode_world = ode_world;
dMassSetZero(&m_mass);
for (int i = 0; i < 3; i++)
m_position[i] = 0.0;
for (int j = 0; j < 3; j++)
for (int i = 0; i < 4; i++)
m_rotation[j * 4 + i] = (j == i) ? 1.0 : 0.0;
}
OdeWorld::Object::Object(const OdeWorld::Object & orig)
{
m_is_static = orig.m_is_static;
m_world = orig.m_world;
m_space = orig.m_space;
m_scale = orig.m_scale;
m_ode_world = orig.m_ode_world;
for (int i = 0; i < 3; i++)
m_position[i] = orig.m_position[i];
for (int i = 0; i < 12; i++)
m_rotation[i] = orig.m_rotation[i];
/* make a copy of the ODE body */
if (orig.m_body != 0)
{
m_body = m_ode_world->createBody();
m_mass = orig.m_mass;
dBodySetMass(m_body, &m_mass);
const dReal * pos = dBodyGetPosition(orig.m_body);
dBodySetPosition(m_body, pos[0], pos[1], pos[2]);
const dReal * rot = dBodyGetRotation(orig.m_body);
dBodySetRotation(m_body, rot);
dBodySetAutoDisableFlag(m_body,
dBodyGetAutoDisableFlag(orig.m_body));
dBodySetAutoDisableLinearThreshold(m_body,
dBodyGetAutoDisableLinearThreshold(orig.m_body));
dBodySetAutoDisableAngularThreshold(m_body,
dBodyGetAutoDisableAngularThreshold(orig.m_body));
dBodySetAutoDisableSteps(m_body,
dBodyGetAutoDisableSteps(orig.m_body));
dBodySetAutoDisableTime(m_body,
dBodyGetAutoDisableTime(orig.m_body));
int finite_rotation_mode = dBodyGetFiniteRotationMode(orig.m_body);
dBodySetFiniteRotationMode(m_body, finite_rotation_mode);
if (finite_rotation_mode)
{
dVector3 finite_rotation_axis;
dBodyGetFiniteRotationAxis(orig.m_body, finite_rotation_axis);
dBodySetFiniteRotationAxis(m_body,
finite_rotation_axis[0],
finite_rotation_axis[1],
finite_rotation_axis[2]);
}
dBodySetGravityMode(m_body, dBodyGetGravityMode(orig.m_body));
}
else
{
m_body = 0;
}
/* make a copy of the ODE geoms */
for (int i = 0, sz = orig.m_geoms.size(); i < sz; i++)
{
m_geoms.push_back(cloneGeom(orig.m_geoms[i], m_body));
}
}
OdeWorld::Object::~Object()
{
for (int i = 0, sz = m_geoms.size(); i < sz; i++)
dGeomDestroy(m_geoms[i]);
if (m_body != 0)
m_ode_world->destroyBody(m_body);
}
dGeomID OdeWorld::Object::cloneGeom(dGeomID geom, dBodyID body)
{
dGeomID id = 0;
dSpaceID space = dGeomGetSpace(geom);
switch (dGeomGetClass(geom))
{
case dSphereClass:
id = dCreateSphere(space, dGeomSphereGetRadius(geom));
break;
case dBoxClass:
{
dVector3 size;
dGeomBoxGetLengths(geom, size);
id = dCreateBox(space, size[0], size[1], size[2]);
}
break;
case dCylinderClass:
{
dReal radius, length;
dGeomCylinderGetParams(geom, &radius, &length);
id = dCreateCylinder(space, radius, length);
}
break;
case dCapsuleClass:
{
dReal radius, length;
dGeomCapsuleGetParams(geom, &radius, &length);
id = dCreateCapsule(space, radius, length);
}
break;
case dPlaneClass:
{
dVector4 params;
dGeomPlaneGetParams(geom, params);
id = dCreatePlane(space,
params[0], params[1], params[2], params[3]);
}
break;
case dGeomTransformClass:
{
dGeomID old_inner_geom = dGeomTransformGetGeom(geom);
dGeomID new_inner_geom = cloneGeom(old_inner_geom, body);
if (new_inner_geom != 0)
{
id = dCreateGeomTransform(space);
dGeomTransformSetGeom(id, new_inner_geom);
dGeomTransformSetCleanup(id,
dGeomTransformGetCleanup(geom));
dGeomTransformSetInfo(id, dGeomTransformGetInfo(geom));
}
}
break;
case dRayClass:
case dTriMeshClass:
case dSimpleSpaceClass:
case dHashSpaceClass:
/* unsupported for cloning */
break;
}
if (id != 0)
{
if (dGeomGetBody(geom) != 0)
{
/* if the original geom was attached to a body
* (i.e., a non-static geom), then attach it to the new body */
dGeomSetBody(id, body);
}
else if (dGeomGetClass(id) != dPlaneClass)
{
/* if the original geom was static, then copy the
* position and rotation to the new geom */
const dReal * pos = dGeomGetPosition(geom);
const dReal * rot = dGeomGetRotation(geom);
dGeomSetPosition(id, pos[0], pos[1], pos[2]);
dGeomSetRotation(id, rot);
}
dGeomSetData(id, dGeomGetData(geom));
}
return id;
}
bool OdeWorld::Object::addBox(refptr< std::vector<float> > args)
{
if (args->size() != 9)
return false;
dGeomID id = dCreateBox(0,
m_scale * (*args)[0],
m_scale * (*args)[1],
m_scale * (*args)[2]);
dGeomSetData(id, this);
dMass mass;
dMassSetBox(&mass, 1.0,
m_scale * (*args)[0],
m_scale * (*args)[1],
m_scale * (*args)[2]);
setupGeom(id, &mass,
(*args)[3], (*args)[4], (*args)[5],
(*args)[6], (*args)[7], (*args)[8]);
return true;
}
bool OdeWorld::Object::addSphere(refptr< std::vector<float> > args)
{
if (args->size() != 4)
return false;
dGeomID id = dCreateSphere(0, m_scale * (*args)[0]);
dGeomSetData(id, this);
dMass mass;
dMassSetSphere(&mass, 1.0, m_scale * (*args)[0]);
setupGeom(id, &mass,
(*args)[1], (*args)[2], (*args)[3],
0.0, 0.0, 0.0);
return true;
}
bool OdeWorld::Object::addCylinder(refptr< std::vector<float> > args)
{
if (args->size() != 8)
return false;
dGeomID id = dCreateCylinder(0, m_scale * (*args)[0], m_scale * (*args)[1]);
dGeomSetData(id, this);
dMass mass;
dMassSetCylinder(&mass, 1.0, 3, m_scale * (*args)[0], m_scale * (*args)[1]);
setupGeom(id, &mass,
(*args)[2], (*args)[3], (*args)[4],
(*args)[5], (*args)[6], (*args)[7]);
return true;
}
bool OdeWorld::Object::addCapsule(refptr< std::vector<float> > args)
{
if (args->size() != 8)
return false;
dGeomID id = dCreateCapsule(0,
m_scale * (*args)[0], m_scale * (*args)[1]);
dGeomSetData(id, this);
dMass mass;
dMassSetCapsule(&mass, 1.0, 3, m_scale * (*args)[0],
m_scale * (*args)[1]);
setupGeom(id, &mass,
(*args)[2], (*args)[3], (*args)[4],
(*args)[5], (*args)[6], (*args)[7]);
return true;
}
bool OdeWorld::Object::addPlane(refptr< std::vector<float> > args)
{
float a, b, c, d;
if (args->size() == 6)
{
dMatrix3 r;
dRFromEulerAngles(r, (*args)[3], (*args)[4], (*args)[5]);
dVector3 default_plane_direction = {0, 0, 1, 0};
dVector3 rotated_plane_direction;
dMultiply0(rotated_plane_direction, default_plane_direction, r, 1, 3, 3);
a = rotated_plane_direction[0];
b = rotated_plane_direction[1];
c = rotated_plane_direction[2];
d = m_scale * (a * (*args)[0] + b * (*args)[1] + c * (*args)[2]);
}
else if (args->size() == 4)
{
a = (*args)[0];
b = (*args)[1];
c = (*args)[2];
d = (*args)[3];
}
else
{
return false;
}
dGeomID id = dCreatePlane(m_space, a, b, c, d);
dGeomSetData(id, this);
m_geoms.push_back(id);
return true;
}
void OdeWorld::Object::setupGeom(dGeomID geom, dMass * mass,
float locx, float locy, float locz,
float rotx, float roty, float rotz)
{
locx = m_scale * locx;
locy = m_scale * locy;
locz = m_scale * locz;
dMatrix3 rot;
dRFromEulerAngles(rot, rotx, roty, rotz);
dGeomSetRotation(geom, rot);
dGeomSetPosition(geom, locx, locy, locz);
dGeomID transform = dCreateGeomTransform(m_space);
dGeomTransformSetCleanup(transform, 1);
dGeomTransformSetInfo(transform, 1);
dGeomTransformSetGeom(transform, geom);
dGeomSetData(transform, this);
m_geoms.push_back(transform);
if (!m_is_static)
{
/* attach the geometry to the body */
if (m_body == 0)
m_body = m_ode_world->createBody();
dGeomSetBody(transform, m_body);
dMassRotate(mass, rot);
dMassTranslate(mass, locx, locy, locz);
dMassAdd(&m_mass, mass);
}
}
const dReal * OdeWorld::Object::getPosition()
{
if (m_body != 0)
{
return dBodyGetPosition(m_body);
}
else if (m_geoms.size() > 0)
{
if (dGeomGetClass(m_geoms[0]) != dPlaneClass)
return dGeomGetPosition(m_geoms[0]);
}
return m_position;
}
const dReal * OdeWorld::Object::getRotation()
{
if (m_body != 0)
{
return dBodyGetRotation(m_body);
}
else if (m_geoms.size() > 0)
{
if (dGeomGetClass(m_geoms[0]) != dPlaneClass)
return dGeomGetRotation(m_geoms[0]);
}
return m_rotation;
}
void OdeWorld::Object::setPosition(double x, double y, double z)
{
if (m_is_static)
{
for (int i = 0, sz = m_geoms.size(); i < sz; i++)
dGeomSetPosition(m_geoms[i], x, y, z);
}
else
{
if (m_body != 0)
{
dBodySetPosition(m_body, x, y, z);
enableBody();
}
}
m_position[0] = x;
m_position[1] = y;
m_position[2] = z;
}
void OdeWorld::Object::getPosition(double * x, double * y, double * z)
{
const dReal * pos = NULL;
if (m_is_static)
{
if (m_geoms.size() > 0)
{
if (dGeomGetClass(m_geoms[0]) == dPlaneClass)
pos = &m_position[0];
else
pos = dGeomGetPosition(m_geoms[0]);
}
}
else
{
if (m_body != 0)
pos = dBodyGetPosition(m_body);
}
if (pos != NULL)
{
*x = pos[0];
*y = pos[1];
*z = pos[2];
}
else
{
*x = m_position[0];
*y = m_position[1];
*z = m_position[2];
}
}
void OdeWorld::Object::setRotation(dReal x, dReal y, dReal z)
{
dMatrix3 r;
dRFromEulerAngles(r, x, y, z);
if (m_is_static)
{
for (int i = 0, sz = m_geoms.size(); i < sz; i++)
dGeomSetRotation(m_geoms[i], r);
}
else
{
if (m_body != 0)
{
dBodySetRotation(m_body, r);
enableBody();
}
}
}
void OdeWorld::Object::addForce(dReal fx, dReal fy, dReal fz)
{
if (m_body != 0)
{
dBodyAddForce(m_body, fx, fy, fz);
enableBody();
}
}
void OdeWorld::Object::addForceRel(dReal fx, dReal fy, dReal fz)
{
if (m_body != 0)
{
dBodyAddRelForce(m_body, fx, fy, fz);
enableBody();
}
}
void OdeWorld::Object::addTorque(dReal fx, dReal fy, dReal fz)
{
if (m_body != 0)
{
dBodyAddTorque(m_body, fx, fy, fz);
enableBody();
}
}
void OdeWorld::Object::addTorqueRel(dReal fx, dReal fy, dReal fz)
{
if (m_body != 0)
{
dBodyAddRelTorque(m_body, fx, fy, fz);
enableBody();
}
}
void OdeWorld::Object::finalize()
{
if (m_body != 0)
{
#if 0
cerr << "Warning: translating mass by ("
<< (-m_mass.c[0]) << ", "
<< (-m_mass.c[1]) << ", "
<< (-m_mass.c[2]) << ")" << endl;
#endif
dMassTranslate(&m_mass, -m_mass.c[0], -m_mass.c[1], -m_mass.c[2]);
dBodySetMass(m_body, &m_mass);
}
}
void OdeWorld::Object::setMass(dReal newmass)
{
if (m_body != 0)
{
dMassAdjust(&m_mass, newmass);
dBodySetMass(m_body, &m_mass);
enableBody();
}
}
void OdeWorld::Object::enableBody()
{
if (m_body != 0)
{
dBodyEnable(m_body);
}
}