OdeWorld/OdeWorld.cc
josh acb7c2ea40 added pushTransform(), fixed gravity to -Z axis by default
git-svn-id: svn://anubis/misc/OdeWorld@158 bd8a9e45-a331-0410-811e-c64571078777
2009-10-05 20:02:25 +00:00

272 lines
7.7 KiB
C++

#include "OdeWorld.h"
#include <vector>
#include <fstream>
#include <iostream>
#include <GL/gl.h>
using namespace std;
#define WORLD_STEP 0.001
#define WHITESPACE " \t\r\n\f"
static string trim(const string & orig)
{
string result = orig;
size_t pos = result.find_first_not_of(WHITESPACE);
if (pos == string::npos)
{
result = "";
}
else
{
if (pos > 0)
result = result.substr(pos, result.length() - pos);
pos = result.find_last_not_of(WHITESPACE);
if (pos < result.length() - 1)
result = result.substr(0, pos + 1);
}
return result;
}
/* used by ODE to perform collision detection */
void OdeWorld_collide_callback(void * data, dGeomID o1, dGeomID o2)
{
const int maxNumContacts = 4;
OdeWorld * ow = (OdeWorld *) data;
static dContact contact[maxNumContacts];
dBodyID b1 = dGeomGetBody(o1);
dBodyID b2 = dGeomGetBody(o2);
if ((b1 == b2) || (b1 && b2 && dAreConnected(b1, b2)))
return;
int num = dCollide(o1, o2, maxNumContacts,
&contact[0].geom, sizeof(contact[0]));
for (int i = 0; i < num; i++)
{
contact[i].surface.mode =
dContactSlip1 | dContactSlip2 | dContactBounce |
dContactSoftERP | dContactSoftCFM | dContactApprox1;
contact[i].surface.mu = 0.5;
contact[i].surface.slip1 = 0.0;
contact[i].surface.slip2 = 0.0;
contact[i].surface.soft_erp = 0.8;
contact[i].surface.soft_cfm = 0.01;
contact[i].surface.bounce = 0.0;
dJointID joint = dJointCreateContact(ow->m_world,
ow->m_contactJointGroup, contact + i);
dJointAttach(joint, b1, b2);
}
}
OdeWorld::OdeWorld()
{
m_world = dWorldCreate();
m_space = dHashSpaceCreate(0);
m_contactJointGroup = dJointGroupCreate(0);
setGravity(0, 0, -9.81);
}
OdeWorld::~OdeWorld()
{
dJointGroupDestroy(m_contactJointGroup);
dSpaceDestroy(m_space);
dWorldDestroy(m_world);
}
/* invokes ODE to do physics on our world */
void OdeWorld::step()
{
dSpaceCollide(m_space, this, OdeWorld_collide_callback);
dWorldQuickStep(m_world, WORLD_STEP);
dJointGroupEmpty(m_contactJointGroup);
}
vector<dGeomID> OdeWorld::loadPhy(const std::string & path,
dBodyID * body, bool static_data)
{
vector<dGeomID> ret;
ifstream ifs(path.c_str());
if (ifs.is_open())
{
while (!ifs.eof())
{
string line;
getline(ifs, line);
line = trim(line);
if (line == "" || line[0] == '#')
continue;
size_t pos = line.find_first_of(WHITESPACE);
if (pos == string::npos)
continue;
string type = line.substr(0, pos);
pos = line.find("\"", pos);
if (pos == string::npos)
continue;
size_t pos2 = line.find("\"", pos + 1);
if (pos2 == string::npos)
continue;
string name = line.substr(pos + 1, pos2 - pos - 1);
pos = pos2 + 1;
vector<float> args;
for (;;)
{
pos = line.find_first_not_of(WHITESPACE, pos);
if (pos == string::npos)
break;
pos2 = line.find_first_of(WHITESPACE, pos);
string n = line.substr(pos, pos2 - pos);
float f = atof(n.c_str());
args.push_back(f);
if (pos2 == string::npos)
break;
pos = pos2 + 1;
}
if (type == "cube")
{
ret.push_back(addCube(name, static_data, body, args));
}
else if (type == "sphere")
{
ret.push_back(addSphere(name, static_data, body, args));
}
else if (type == "cylinder")
{
ret.push_back(addCylinder(name, static_data, body, args));
}
else if (type == "plane")
{
ret.push_back(addPlane(name, static_data, body, args));
}
}
}
return ret;
}
dGeomID OdeWorld::addCube(const string & name, bool static_data,
dBodyID * body, const vector<float> args)
{
if (args.size() != 9)
return 0;
dGeomID id = dCreateBox(m_space, args[0], args[1], args[2]);
dMass mass;
dMassSetBox(&mass, 1.0, args[0], args[1], args[2]);
setupGeom(name, static_data, body, id, &mass,
args[3], args[4], args[5],
args[6], args[7], args[8]);
return id;
}
dGeomID OdeWorld::addSphere(const string & name, bool static_data,
dBodyID * body, const vector<float> args)
{
if (args.size() != 4)
return 0;
dGeomID id = dCreateSphere(m_space, args[0]);
dMass mass;
dMassSetSphere(&mass, 1.0, args[0]);
setupGeom(name, static_data, body, id, &mass,
args[1], args[2], args[3],
0.0, 0.0, 0.0);
return id;
}
dGeomID OdeWorld::addCylinder(const string & name, bool static_data,
dBodyID * body, const vector<float> args)
{
if (args.size() != 8)
return 0;
dGeomID id = dCreateCylinder(m_space, args[0], args[1]);
dMass mass;
dMassSetCylinder(&mass, 1.0, 3, args[0], args[1]);
setupGeom(name, static_data, body, id, &mass,
args[2], args[3], args[4],
args[5], args[6], args[7]);
return id;
}
dGeomID OdeWorld::addCCylinder(const string & name, bool static_data,
dBodyID * body, const vector<float> args)
{
if (args.size() != 8)
return 0;
dGeomID id = dCreateCCylinder(m_space, args[0], args[1]);
dMass mass;
dMassSetCappedCylinder(&mass, 1.0, 3, args[0], args[1]);
setupGeom(name, static_data, body, id, &mass,
args[2], args[3], args[4],
args[5], args[6], args[7]);
return id;
}
dGeomID OdeWorld::addPlane(const string & name, bool static_data,
dBodyID * body, const vector<float> args)
{
if (args.size() != 6)
return 0;
dMatrix3 r;
dRFromEulerAngles(r, args[3], args[4], args[5]);
dVector3 default_plane_direction = {0, 0, 1, 0};
dVector3 rotated_plane_direction;
dMultiply0(rotated_plane_direction, default_plane_direction, r, 1, 3, 3);
float a = rotated_plane_direction[0];
float b = rotated_plane_direction[1];
float c = rotated_plane_direction[2];
float d = a * args[0] + b * args[1] + c * args[2];
dGeomID id = dCreatePlane(m_space, a, b, c, d);
return id;
}
void OdeWorld::setupGeom(const std::string & name, bool static_data,
dBodyID * body, dGeomID geom, dMass * mass,
float locx, float locy, float locz,
float rotx, float roty, float rotz)
{
if (!static_data)
{
if (*body == 0)
*body = dBodyCreate(m_world);
dGeomSetBody(geom, *body);
dMatrix3 rot;
dRFromEulerAngles(rot, rotx, roty, rotz);
dGeomSetRotation(geom, rot);
dMassRotate(mass, rot);
dMassTranslate(mass, locx, locy, locz);
dMass origmass;
dBodyGetMass(*body, &origmass);
dMassAdd(&origmass, mass);
dBodySetMass(*body, &origmass);
}
}
/* push an OpenGL matrix onto the matrix stack for a given
* ODE body position and rotation */
void OdeWorld::pushTransform(const float pos[3], const float R[12])
{
GLfloat matrix[16];
matrix[0] = R[0];
matrix[1] = R[4];
matrix[2] = R[8];
matrix[3] = 0;
matrix[4] = R[1];
matrix[5] = R[5];
matrix[6] = R[9];
matrix[7] = 0;
matrix[8] = R[2];
matrix[9] = R[6];
matrix[10] = R[10];
matrix[11] = 0;
matrix[12] = pos[0];
matrix[13] = pos[1];
matrix[14] = pos[2];
matrix[15] = 1;
glPushMatrix();
glMultMatrixf(matrix);
}