added DEBUG_GL_ERROR debug functionality
git-svn-id: svn://anubis/misc/TextureCache@214 bd8a9e45-a331-0410-811e-c64571078777
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@ -9,6 +9,23 @@
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#include "FileLoader/FileLoader.h"
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using namespace std;
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//#define DEBUG_GL_ERROR
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#ifdef DEBUG_GL_ERROR
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#define checkGLError() checkGLErrorLine(__FUNCTION__, __LINE__)
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#else
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#define checkGLError()
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#endif
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static void checkGLErrorLine(const char * function, int line)
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{
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GLenum err = glGetError();
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if (err != 0)
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{
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cerr << "gl error in " << function
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<< ": " << err << " (0x" << hex << err << ") at line "
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<< dec << line << endl;
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}
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}
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TextureCache::~TextureCache()
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{
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}
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@ -34,6 +51,7 @@ GLuint TextureCache::loadTexture(const FileLoader::Path & path,
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FileLoader & fileLoader, bool mipmaps,
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int mode, int quality)
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{
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checkGLError();
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GLuint texture;
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FileLoader::Buffer buff = fileLoader.load(path);
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if (buff.size <= 0)
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@ -80,32 +98,43 @@ GLuint TextureCache::loadTexture(const FileLoader::Path & path,
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srcOffset += texsurf->w;
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}
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glGenTextures(1, &texture);
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checkGLError();
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glBindTexture(GL_TEXTURE_2D, texture);
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checkGLError();
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glTexImage2D(GL_TEXTURE_2D, 0, 4, texsurf->w, texsurf->h, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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if (quality > 0)
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{
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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mipmaps ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR);
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checkGLError();
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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mipmaps ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR);
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checkGLError();
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}
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else
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{
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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mipmaps ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST);
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checkGLError();
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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mipmaps ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST);
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checkGLError();
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}
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checkGLError();
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, mode);
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checkGLError();
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if (mipmaps)
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{
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checkGLError();
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gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA,
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texsurf->w, texsurf->h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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checkGLError();
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}
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SDL_FreeSurface(texsurf);
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delete[] pixels;
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checkGLError();
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return texture;
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}
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