#ifndef TEXTURECACHE_H #define TEXTURECACHE_H TEXTURECACHE_H #include #include #include #include #include "TextureLoader/TextureLoader.h" #include "FileLoader/FileLoader.h" class TextureCache : public TextureLoader { public: virtual GLuint load(const FileLoader::Path & path, FileLoader & fileLoader, bool mipmaps = true, int mode = GL_DECAL, int quality = 1); protected: /* methods */ GLuint loadTexture(const FileLoader::Path & path, FileLoader & fileLoader, bool mipmaps, int mode, int quality); /* data */ std::map< std::string, GLuint > m_cache; }; #endif