added mipmaps, mode, and quality parameters to TextureLoader interface
git-svn-id: svn://anubis/misc/TextureLoader@185 bd8a9e45-a331-0410-811e-c64571078777
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@ -11,7 +11,8 @@ class TextureLoader
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public:
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virtual GLuint load(
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const FileLoader::Path & path,
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FileLoader & fileLoader) = 0;
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FileLoader & fileLoader, bool mipmaps = true,
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int mode = GL_DECAL, int quality = 1) = 0;
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};
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#endif
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