
#ifndef TEXTURELOADER_H
#define TEXTURELOADER_H TEXTURELOADER_H

#include <string>
#include <GL/gl.h>
#include "FileLoader/FileLoader.h"

class TextureLoader
{
    public:
        virtual GLuint load(
                const FileLoader::Path & path,
                FileLoader & fileLoader, bool mipmaps = true,
                int mode = GL_DECAL, int quality = 1) = 0;
};

#endif
