added documentation for std.loadModelBounds() and added "distclean" target to Makefile
git-svn-id: svn://anubis/anaglym/trunk@203 99a6e188-d820-4881-8870-2d33a10e2619
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3
Makefile
3
Makefile
@ -116,4 +116,7 @@ clean:
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$(MAKE) -C TextureCache clean
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$(MAKE) -C OdeWorld clean
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distclean: clean
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-rm -rf dist
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-include $(DEPS)
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@ -709,6 +709,27 @@ The indices of <tt>vec1</tt> and <tt>vec2</tt> should be from 1 to 3.
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This allows specifying a Lua array directly as a parameter to the function.
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</p>
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<a name="std_loadModelBounds" />
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<h3>loadModelBounds</h3>
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<p><tt>obj = std.loadModelBounds(model_name, max_x, max_y, max_z)</tt></p>
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<p>
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This function loads a model from the model file given by the string
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<tt>model_name</tt> (without extension).
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The scale used when loading the model is determined automatically.
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It is always a uniform scale.
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The scale is calculated to be the maximum value such that the model
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fits in the bounding box given by (max_x, max_y, max_z).
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To ignore an axis when calculating this scale, set its corresponding
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component to 0.
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For example:
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</p>
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<p>
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<tt>obj = std.loadModelBounds("pillar", 0, 0, 10)</tt>
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</p>
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<p>
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will load the "pillar" model and scale it (uniformly) so that its height is 10.
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</p>
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<a name="std_pctx" />
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<h3>pctx</h3>
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<p><tt>pixels_x = std.pctx(percent)</tt></p>
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