modified accuracy bar a little
git-svn-id: svn://anubis/anaglym/trunk@215 99a6e188-d820-4881-8870-2d33a10e2619
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@ -272,7 +272,7 @@ function launchBall()
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launch_time = ag.elapsedTime()
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bowling_ball = reference_ball:clone()
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bowling_ball:setPosition(position_x, -10, 1.26)
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local fx = target_x + accuracy * 1.2 - position_x
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local fx = target_x + accuracy * 3 - position_x
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local fy = 30 -- should match setCamera()'s dy
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local d = math.sqrt(fx*fx + fy*fy)
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fx = fx / d
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@ -413,7 +413,7 @@ function drawAccuracyBar(width, height)
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local bar_height = 60
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if (game_state == "get_accuracy") then
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local now = ag.elapsedTime()
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accuracy = accuracy + (now - accuracy_last_time) / 200 * accuracy_direction
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accuracy = accuracy + (now - accuracy_last_time) / 300 * accuracy_direction
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if (accuracy > 1) then
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accuracy = 1
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accuracy_direction = -1
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