modified accuracy bar a little

git-svn-id: svn://anubis/anaglym/trunk@215 99a6e188-d820-4881-8870-2d33a10e2619
This commit is contained in:
Josh Holtrop 2009-12-14 01:25:11 +00:00
parent 26a4b2c0e3
commit 252f683ed7

View File

@ -272,7 +272,7 @@ function launchBall()
launch_time = ag.elapsedTime()
bowling_ball = reference_ball:clone()
bowling_ball:setPosition(position_x, -10, 1.26)
local fx = target_x + accuracy * 1.2 - position_x
local fx = target_x + accuracy * 3 - position_x
local fy = 30 -- should match setCamera()'s dy
local d = math.sqrt(fx*fx + fy*fy)
fx = fx / d
@ -413,7 +413,7 @@ function drawAccuracyBar(width, height)
local bar_height = 60
if (game_state == "get_accuracy") then
local now = ag.elapsedTime()
accuracy = accuracy + (now - accuracy_last_time) / 200 * accuracy_direction
accuracy = accuracy + (now - accuracy_last_time) / 300 * accuracy_direction
if (accuracy > 1) then
accuracy = 1
accuracy_direction = -1