added documentation for ag::object::setTransparency()
git-svn-id: svn://anubis/anaglym/trunk@317 99a6e188-d820-4881-8870-2d33a10e2619
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@ -955,6 +955,19 @@ Hence a scale of 4 would appear to shrink the texture by a factor of
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4 and tile the texture 16 times where it normally would have once.
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4 and tile the texture 16 times where it normally would have once.
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</p>
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</p>
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<a name="object_setTransparency" />
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<h3>setTransparency</h3>
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<p><tt>obj:setTransparency(t)</tt></p>
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<p>
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This function sets the transparency of the object.
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<tt>t</tt> should be between 0.0 and 1.0, with 1.0 being fully transparent.
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Note that the object will only render transparent if it is created with
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the optional ''enable_blending'' attribute set to ''true.''
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This does incur a slight performance hit.
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This call has no effect when the object has a texture specified, as the
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transparency is taken from the texture in that case.
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</p>
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<a name="object_setVisible" />
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<a name="object_setVisible" />
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<h3>setVisible</h3>
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<h3>setVisible</h3>
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<p><tt>obj:setVisible(visible_flag)</tt></p>
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<p><tt>obj:setVisible(visible_flag)</tt></p>
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