added documentation for ag::object::setTransparency()

git-svn-id: svn://anubis/anaglym/trunk@317 99a6e188-d820-4881-8870-2d33a10e2619
This commit is contained in:
Josh Holtrop 2010-09-17 17:10:13 +00:00
parent 11da99b3ad
commit 283d84aa25

View File

@ -955,6 +955,19 @@ Hence a scale of 4 would appear to shrink the texture by a factor of
4 and tile the texture 16 times where it normally would have once.
</p>
<a name="object_setTransparency" />
<h3>setTransparency</h3>
<p><tt>obj:setTransparency(t)</tt></p>
<p>
This function sets the transparency of the object.
<tt>t</tt> should be between 0.0 and 1.0, with 1.0 being fully transparent.
Note that the object will only render transparent if it is created with
the optional ''enable_blending'' attribute set to ''true.''
This does incur a slight performance hit.
This call has no effect when the object has a texture specified, as the
transparency is taken from the texture in that case.
</p>
<a name="object_setVisible" />
<h3>setVisible</h3>
<p><tt>obj:setVisible(visible_flag)</tt></p>