make sure to call obj.bindBuffers() for WFObj objects
This commit is contained in:
parent
9caaa66a45
commit
3209ec83c5
@ -527,6 +527,7 @@ void Engine::Object::draw()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
m_obj->bindBuffers();
|
||||||
GLuint program = m_engine.m_programs[PROG_OBJ];
|
GLuint program = m_engine.m_programs[PROG_OBJ];
|
||||||
glUseProgram(program);
|
glUseProgram(program);
|
||||||
|
|
||||||
@ -610,6 +611,8 @@ void Engine::Object::draw()
|
|||||||
glDrawElements(GL_TRIANGLES, m.num_vertices,
|
glDrawElements(GL_TRIANGLES, m.num_vertices,
|
||||||
GL_UNSIGNED_SHORT,
|
GL_UNSIGNED_SHORT,
|
||||||
(GLvoid *) (sizeof(GLushort) * m.first_vertex));
|
(GLvoid *) (sizeof(GLushort) * m.first_vertex));
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||||
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user