broke Engine into its own compilation module; this will assist with multithreading later...
git-svn-id: svn://anubis/anaglym/trunk@77 99a6e188-d820-4881-8870-2d33a10e2619
This commit is contained in:
parent
1e5ebc7d7e
commit
38a517174b
381
Engine.cc
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381
Engine.cc
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@ -0,0 +1,381 @@
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#include "ag.h"
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#include "Video.h"
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#include "Engine.h"
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#include <lua.hpp>
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#include <stdlib.h> /* exit() */
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <iostream>
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#include <string>
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#include <math.h> /* fabs() */
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#include <GL/gl.h>
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#include <GL/glu.h>
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using namespace std;
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Engine * g_engine;
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SDL_Event Engine::userEvent;
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Engine::Engine(const string & path)
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{
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m_video = new Video();
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m_next_object_index = 1;
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m_eye[0] = 0;
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m_eye[1] = -1;
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m_eye[2] = 0;
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m_center[0] = 0;
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m_center[1] = 0;
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m_center[2] = 0;
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m_up[0] = 0;
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m_up[1] = 0;
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m_up[2] = 1;
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m_drawing = false;
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m_autoPhysics = true;
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size_t pos = path.find_last_of("\\/");
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m_engine_path = (pos != string::npos) ? string(path, 0, pos) : ".";
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/* setup redraw SDL event structure */
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userEvent.type = SDL_USEREVENT;
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userEvent.user.code = 0;
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#if 0
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/* start in windowed mode for debugging */
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m_video->start(0, 0, false, false);
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#else
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m_video->start();
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#endif
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}
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Engine::~Engine()
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{
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m_video->stop();
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lua_close(m_luaState);
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for (std::map<int, Object *>::iterator it = m_objects.begin();
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it != m_objects.end();
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it++)
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{
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delete it->second;
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}
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delete m_video;
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}
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bool Engine::load(const char * program)
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{
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m_program_path = program;
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size_t pos = m_program_path.find_last_of("/\\");
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m_program_path = (pos != string::npos)
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? m_program_path.substr(0, pos)
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: ".";
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m_luaState = lua_open();
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registerLibraries();
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int s = luaL_loadfile(m_luaState, program);
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if (s == 0)
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{
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// execute Lua program
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s = lua_pcall(m_luaState, 0, LUA_MULTRET, 0);
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}
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else
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{
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cerr << "Warning: problem loading '" << program << "'" << endl;
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return false;
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}
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if (s != 0)
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{
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reportErrors(s);
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return false;
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}
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return true;
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}
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void Engine::reportErrors(int status)
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{
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if (status != 0)
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{
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cerr << "Engine: Error: " << lua_tostring(m_luaState, -1) << endl;
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lua_pop(m_luaState, 1); // remove error message
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}
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}
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void Engine::registerLibraries()
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{
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/* Load the Lua string library */
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lua_pushcfunction(m_luaState, luaopen_string);
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lua_pcall(m_luaState, 0, 0, 0);
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/* Load the Lua math library */
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lua_pushcfunction(m_luaState, luaopen_math);
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lua_pcall(m_luaState, 0, 0, 0);
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/* Load the Lua table library */
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lua_pushcfunction(m_luaState, luaopen_table);
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lua_pcall(m_luaState, 0, 0, 0);
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ag::register_functions(m_luaState);
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}
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string Engine::locateResource(const string & shortname)
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{
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string try_path;
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/* look for the resource relative to the loaded script's directory */
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try_path = m_program_path + "/" + shortname;
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if (fileExists(try_path))
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return try_path;
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/* next look for the resource in the engine's library directory */
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try_path = m_engine_path + "/lib/" + shortname;
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if (fileExists(try_path))
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return try_path;
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return "";
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}
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bool Engine::fileExists(const string & path)
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{
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struct stat st;
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if (stat(path.c_str(), &st) == 0)
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{
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return S_ISREG(st.st_mode) && (st.st_size > 0);
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}
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return false;
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}
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int Engine::addObject(WFObj * obj, bool is_static, float scale)
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{
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int id = m_next_object_index++;
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Object * o = createObject(is_static, obj->render(), scale);
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m_objects[id] = o;
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return id;
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}
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void Engine::removeObject(int id)
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{
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if (getObject(id) != NULL)
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m_objects.erase(id);
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}
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int Engine::cloneObject(const Engine::Object * obj)
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{
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int id = m_next_object_index++;
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Object * o = new Object(*obj);
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m_objects[id] = o;
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return id;
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}
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Engine::Object * Engine::getObject(int id)
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{
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return m_objects.find(id) != m_objects.end() ? m_objects[id] : NULL;
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}
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int Engine::startFrame(lua_State * L)
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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gluLookAt(m_eye[0], m_eye[1], m_eye[2],
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m_center[0], m_center[1], m_center[2],
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m_up[0], m_up[1], m_up[2]);
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return 0;
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}
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int Engine::endFrame(lua_State * L)
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{
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SDL_GL_SwapBuffers();
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return 0;
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}
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int Engine::setCamera(lua_State * L)
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{
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int argc = lua_gettop(L);
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vector<double> args;
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for (int i = 1; i <= argc; i++)
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{
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int type = lua_type(L, i);
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if (type == LUA_TNUMBER || type == LUA_TSTRING)
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args.push_back(lua_tonumber(L, i));
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else
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args.push_back(0);
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}
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if (argc >= 3)
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{
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m_eye[0] = args[0];
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m_eye[1] = args[1];
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m_eye[2] = args[2];
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}
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if (argc >= 6)
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{
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m_center[0] = args[3];
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m_center[1] = args[4];
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m_center[2] = args[5];
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}
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if (argc >= 9)
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{
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m_up[0] = args[6];
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m_up[1] = args[7];
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m_up[2] = args[8];
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}
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return 0;
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}
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/* called by SDL when the update timer expires */
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Uint32 Engine::updateCallback(Uint32 interval, void * param)
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{
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Engine * engine = (Engine *) param;
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return engine->updateCallback(interval);
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}
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/* member update function to be called by our registered
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* SDL callback non-member function */
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Uint32 Engine::updateCallback(Uint32 interval)
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{
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if (!m_drawing)
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{
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SDL_PushEvent(&userEvent);
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}
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return interval;
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}
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void Engine::run()
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{
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/* register a screen redrawing SDL event */
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SDL_AddTimer(25, &updateCallback, this);
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SDL_Event event;
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while (SDL_WaitEvent(&event))
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{
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switch (event.type)
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{
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_ESCAPE)
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{
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goto RET;
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}
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break;
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case SDL_QUIT:
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goto RET;
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break;
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case SDL_USEREVENT:
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if (event.user.code == 0)
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{
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update();
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}
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break;
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}
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}
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RET:
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;
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}
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void Engine::update()
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{
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m_drawing = true;
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if (m_autoPhysics)
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doPhysics();
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lua_getfield(m_luaState, LUA_GLOBALSINDEX, "update");
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if (lua_type(m_luaState, -1) == LUA_TFUNCTION)
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{
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/* call the update function - pops the function ref from the stack */
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int s = lua_pcall(m_luaState, 0, LUA_MULTRET, 0);
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reportErrors(s);
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}
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else
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{
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lua_pop(m_luaState, 1);
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}
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m_drawing = false;
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}
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void Engine::doPhysics()
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{
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static Uint32 last_updated = 0;
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Uint32 current_ticks = SDL_GetTicks();
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if (last_updated > 0)
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{
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Uint32 msec_steps = current_ticks - last_updated;
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for (Uint32 i = 0; i < msec_steps; i++)
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m_world.step();
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}
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last_updated = current_ticks;
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}
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void Engine::drawObjects()
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{
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std::map<int, Object *>::iterator it;
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for (it = m_objects.begin(); it != m_objects.end(); it++)
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{
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it->second->draw();
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}
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}
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Engine::Object::Object(bool is_static, OdeWorld & world, GLuint dl, float scale)
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{
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m_ode_object = world.createObject(is_static, scale);
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m_display_list = dl;
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m_display_list_refcnt = new int;
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*m_display_list_refcnt = 1;
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m_is_visible = true;
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m_scale = scale;
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m_is_scaled = ! (fabs(scale - 1.0) < 0.0001);
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}
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Engine::Object::Object(const Engine::Object & orig)
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{
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m_is_visible = orig.m_is_visible;
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m_ode_object = new OdeWorld::Object(*orig.m_ode_object);
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m_display_list = orig.m_display_list;
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m_display_list_refcnt = orig.m_display_list_refcnt;
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(*m_display_list_refcnt)++;
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m_scale = orig.m_scale;
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m_is_scaled = orig.m_is_scaled;
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}
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Engine::Object::~Object()
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{
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delete m_ode_object;
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(*m_display_list_refcnt)--;
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if (*m_display_list_refcnt < 1)
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{
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/* we hold the last reference to the OpenGL display list */
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delete m_display_list_refcnt;
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glDeleteLists(m_display_list, 1);
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}
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}
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void Engine::Object::draw()
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{
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if (m_is_visible)
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{
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const dReal * pos = m_ode_object->getPosition();
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const dReal * rot = m_ode_object->getRotation();
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bool transform = (pos != NULL && rot != NULL);
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if (transform)
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OdeWorld::pushTransform(pos, rot);
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if (m_is_scaled)
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{
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glPushAttrib(GL_TRANSFORM_BIT);
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glEnable(GL_NORMALIZE);
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glScalef(m_scale, m_scale, m_scale);
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}
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glCallList(m_display_list);
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if (m_is_scaled)
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glPopAttrib();
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if (transform)
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glPopMatrix();
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}
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}
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102
Engine.h
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102
Engine.h
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#ifndef ENGINE_H
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#define ENGINE_H
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#include <string>
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#include <lua.hpp>
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#include <map>
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#include "Video.h"
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#include "OdeWorld/OdeWorld.h"
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#include "wfobj/WFObj.hh"
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class Engine
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{
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public:
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class Object
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{
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public:
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Object(bool is_static, OdeWorld & world, GLuint dl,
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float scale = 1.0f);
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Object(const Object & orig);
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~Object();
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void setPosition(double x, double y, double z)
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{
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m_ode_object->setPosition(x, y, z);
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}
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void getPosition(double * x, double * y, double * z)
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{
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m_ode_object->getPosition(x, y, z);
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}
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void loadPhy(const std::string & path)
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{
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m_ode_object->loadPhy(path);
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}
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void setVisible(bool visible) { m_is_visible = visible; }
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bool getVisible() { return m_is_visible; }
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void draw();
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protected:
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OdeWorld::Object * m_ode_object;
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GLuint m_display_list;
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int * m_display_list_refcnt;
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bool m_is_visible;
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float m_scale;
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bool m_is_scaled;
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};
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Engine(const std::string & path);
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~Engine();
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std::string locateResource(const std::string & shortname);
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Video * getVideo() { return m_video; }
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bool load(const char * program);
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void run();
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void reportErrors(int status);
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OdeWorld & getWorld() { return m_world; }
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int addObject(WFObj * obj, bool is_static, float scale = 1.0f);
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void removeObject(int id);
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int cloneObject(const Object * obj);
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Object * getObject(int id);
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void doPhysics();
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void drawObjects();
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void setAutoPhysics(bool autoPhysics) { m_autoPhysics = autoPhysics; }
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bool getAutoPhysics() { return m_autoPhysics; }
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/* lua services */
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int startFrame(lua_State * L);
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int endFrame(lua_State * L);
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int setCamera(lua_State * L);
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protected:
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static Uint32 updateCallback(Uint32 interval, void * param);
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static SDL_Event userEvent;
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Uint32 updateCallback(Uint32 interval);
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void registerLibraries();
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bool fileExists(const std::string & path);
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void update();
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Object * createObject(bool is_static, GLuint display_list,
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float scale = 1.0f)
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{
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return new Object(is_static, m_world, display_list, scale);
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}
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lua_State * m_luaState;
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Video * m_video;
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std::string m_program_path;
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std::string m_engine_path;
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OdeWorld m_world;
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std::map<int, Object *> m_objects;
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int m_next_object_index;
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GLdouble m_eye[3];
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GLdouble m_center[3];
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GLdouble m_up[3];
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bool m_drawing;
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bool m_autoPhysics;
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};
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extern Engine * g_engine;
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#endif
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3
ag.cc
3
ag.cc
@ -1,6 +1,7 @@
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#include "anaglym.h"
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#include "ag.h"
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#include "anaglym.h"
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#include "Engine.h"
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#include "Video.h"
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#include <SDL.h>
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#include "wfobj/WFObj.hh"
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392
anaglym.cc
392
anaglym.cc
@ -1,48 +1,23 @@
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#include "ag.h"
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#include "Video.h"
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#include "anaglym.h"
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#include <lua.hpp>
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#include "Engine.h"
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#include "SDL.h"
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#include <stdlib.h> /* exit() */
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <iostream>
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#include <string>
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#include <math.h> /* fabs() */
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#include <GL/gl.h>
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#include <GL/glu.h>
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using namespace std;
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static void usage();
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Engine * g_engine;
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static string g_engine_path;
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SDL_Event Engine::userEvent;
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static void usage()
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{
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cerr << "Usage: anaglym [options] program.lua[c]" << endl;
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exit(42);
|
||||
}
|
||||
|
||||
static void setupEnginePath(string path)
|
||||
{
|
||||
size_t pos = path.find_last_of("\\/");
|
||||
if (pos != string::npos)
|
||||
{
|
||||
g_engine_path = string(path, 0, pos);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_engine_path = ".";
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char * argv[])
|
||||
{
|
||||
setupEnginePath(argv[0]);
|
||||
const char * program = NULL;
|
||||
for (int i = 1; i < argc; i++)
|
||||
{
|
||||
@ -55,12 +30,14 @@ int main(int argc, char * argv[])
|
||||
else
|
||||
{
|
||||
cerr << "Warning: argument " << argv[i] << " ignored!" << endl;
|
||||
usage();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cerr << "Warning: Unrecognized option '" << argv[i]+1
|
||||
<< "'" << endl;
|
||||
usage();
|
||||
}
|
||||
}
|
||||
|
||||
@ -69,369 +46,10 @@ int main(int argc, char * argv[])
|
||||
usage();
|
||||
}
|
||||
|
||||
g_engine = new Engine();
|
||||
g_engine = new Engine(argv[0]);
|
||||
if (g_engine->load(program))
|
||||
g_engine->run();
|
||||
delete g_engine;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Engine::Engine()
|
||||
{
|
||||
m_video = new Video();
|
||||
m_next_object_index = 1;
|
||||
m_eye[0] = 0;
|
||||
m_eye[1] = -1;
|
||||
m_eye[2] = 0;
|
||||
m_center[0] = 0;
|
||||
m_center[1] = 0;
|
||||
m_center[2] = 0;
|
||||
m_up[0] = 0;
|
||||
m_up[1] = 0;
|
||||
m_up[2] = 1;
|
||||
m_drawing = false;
|
||||
m_autoPhysics = true;
|
||||
|
||||
/* setup redraw SDL event structure */
|
||||
userEvent.type = SDL_USEREVENT;
|
||||
userEvent.user.code = 0;
|
||||
#if 0
|
||||
/* start in windowed mode for debugging */
|
||||
m_video->start(0, 0, false, false);
|
||||
#else
|
||||
m_video->start();
|
||||
#endif
|
||||
}
|
||||
|
||||
Engine::~Engine()
|
||||
{
|
||||
m_video->stop();
|
||||
lua_close(m_luaState);
|
||||
for (std::map<int, Object *>::iterator it = m_objects.begin();
|
||||
it != m_objects.end();
|
||||
it++)
|
||||
{
|
||||
delete it->second;
|
||||
}
|
||||
delete m_video;
|
||||
}
|
||||
|
||||
bool Engine::load(const char * program)
|
||||
{
|
||||
m_program_path = program;
|
||||
size_t pos = m_program_path.find_last_of("/\\");
|
||||
m_program_path = (pos != string::npos)
|
||||
? m_program_path.substr(0, pos)
|
||||
: ".";
|
||||
|
||||
m_luaState = lua_open();
|
||||
|
||||
registerLibraries();
|
||||
|
||||
int s = luaL_loadfile(m_luaState, program);
|
||||
|
||||
if (s == 0)
|
||||
{
|
||||
// execute Lua program
|
||||
s = lua_pcall(m_luaState, 0, LUA_MULTRET, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
cerr << "Warning: problem loading '" << program << "'" << endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (s != 0)
|
||||
{
|
||||
reportErrors(s);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Engine::reportErrors(int status)
|
||||
{
|
||||
if (status != 0)
|
||||
{
|
||||
cerr << "Engine: Error: " << lua_tostring(m_luaState, -1) << endl;
|
||||
lua_pop(m_luaState, 1); // remove error message
|
||||
}
|
||||
}
|
||||
|
||||
void Engine::registerLibraries()
|
||||
{
|
||||
/* Load the Lua string library */
|
||||
lua_pushcfunction(m_luaState, luaopen_string);
|
||||
lua_pcall(m_luaState, 0, 0, 0);
|
||||
|
||||
/* Load the Lua math library */
|
||||
lua_pushcfunction(m_luaState, luaopen_math);
|
||||
lua_pcall(m_luaState, 0, 0, 0);
|
||||
|
||||
/* Load the Lua table library */
|
||||
lua_pushcfunction(m_luaState, luaopen_table);
|
||||
lua_pcall(m_luaState, 0, 0, 0);
|
||||
|
||||
ag::register_functions(m_luaState);
|
||||
}
|
||||
|
||||
string Engine::locateResource(const string & shortname)
|
||||
{
|
||||
string try_path;
|
||||
|
||||
/* look for the resource relative to the loaded script's directory */
|
||||
try_path = m_program_path + "/" + shortname;
|
||||
if (fileExists(try_path))
|
||||
return try_path;
|
||||
|
||||
/* next look for the resource in the engine's library directory */
|
||||
try_path = g_engine_path + "/lib/" + shortname;
|
||||
if (fileExists(try_path))
|
||||
return try_path;
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
bool Engine::fileExists(const string & path)
|
||||
{
|
||||
struct stat st;
|
||||
if (stat(path.c_str(), &st) == 0)
|
||||
{
|
||||
return S_ISREG(st.st_mode) && (st.st_size > 0);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int Engine::addObject(WFObj * obj, bool is_static, float scale)
|
||||
{
|
||||
int id = m_next_object_index++;
|
||||
Object * o = createObject(is_static, obj->render(), scale);
|
||||
m_objects[id] = o;
|
||||
return id;
|
||||
}
|
||||
|
||||
void Engine::removeObject(int id)
|
||||
{
|
||||
if (getObject(id) != NULL)
|
||||
m_objects.erase(id);
|
||||
}
|
||||
|
||||
int Engine::cloneObject(const Engine::Object * obj)
|
||||
{
|
||||
int id = m_next_object_index++;
|
||||
Object * o = new Object(*obj);
|
||||
m_objects[id] = o;
|
||||
return id;
|
||||
}
|
||||
|
||||
Engine::Object * Engine::getObject(int id)
|
||||
{
|
||||
return m_objects.find(id) != m_objects.end() ? m_objects[id] : NULL;
|
||||
}
|
||||
|
||||
int Engine::startFrame(lua_State * L)
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
gluLookAt(m_eye[0], m_eye[1], m_eye[2],
|
||||
m_center[0], m_center[1], m_center[2],
|
||||
m_up[0], m_up[1], m_up[2]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Engine::endFrame(lua_State * L)
|
||||
{
|
||||
SDL_GL_SwapBuffers();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Engine::setCamera(lua_State * L)
|
||||
{
|
||||
int argc = lua_gettop(L);
|
||||
|
||||
vector<double> args;
|
||||
for (int i = 1; i <= argc; i++)
|
||||
{
|
||||
int type = lua_type(L, i);
|
||||
if (type == LUA_TNUMBER || type == LUA_TSTRING)
|
||||
args.push_back(lua_tonumber(L, i));
|
||||
else
|
||||
args.push_back(0);
|
||||
}
|
||||
|
||||
if (argc >= 3)
|
||||
{
|
||||
m_eye[0] = args[0];
|
||||
m_eye[1] = args[1];
|
||||
m_eye[2] = args[2];
|
||||
}
|
||||
if (argc >= 6)
|
||||
{
|
||||
m_center[0] = args[3];
|
||||
m_center[1] = args[4];
|
||||
m_center[2] = args[5];
|
||||
}
|
||||
if (argc >= 9)
|
||||
{
|
||||
m_up[0] = args[6];
|
||||
m_up[1] = args[7];
|
||||
m_up[2] = args[8];
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* called by SDL when the update timer expires */
|
||||
Uint32 Engine::updateCallback(Uint32 interval, void * param)
|
||||
{
|
||||
Engine * engine = (Engine *) param;
|
||||
return engine->updateCallback(interval);
|
||||
}
|
||||
|
||||
/* member update function to be called by our registered
|
||||
* SDL callback non-member function */
|
||||
Uint32 Engine::updateCallback(Uint32 interval)
|
||||
{
|
||||
if (!m_drawing)
|
||||
{
|
||||
SDL_PushEvent(&userEvent);
|
||||
}
|
||||
return interval;
|
||||
}
|
||||
|
||||
void Engine::run()
|
||||
{
|
||||
/* register a screen redrawing SDL event */
|
||||
SDL_AddTimer(25, &updateCallback, this);
|
||||
|
||||
SDL_Event event;
|
||||
while (SDL_WaitEvent(&event))
|
||||
{
|
||||
switch (event.type)
|
||||
{
|
||||
case SDL_KEYDOWN:
|
||||
if (event.key.keysym.sym == SDLK_ESCAPE)
|
||||
{
|
||||
goto RET;
|
||||
}
|
||||
break;
|
||||
case SDL_QUIT:
|
||||
goto RET;
|
||||
break;
|
||||
case SDL_USEREVENT:
|
||||
if (event.user.code == 0)
|
||||
{
|
||||
update();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
RET:
|
||||
;
|
||||
}
|
||||
|
||||
void Engine::update()
|
||||
{
|
||||
m_drawing = true;
|
||||
if (m_autoPhysics)
|
||||
doPhysics();
|
||||
lua_getfield(m_luaState, LUA_GLOBALSINDEX, "update");
|
||||
if (lua_type(m_luaState, -1) == LUA_TFUNCTION)
|
||||
{
|
||||
/* call the update function - pops the function ref from the stack */
|
||||
int s = lua_pcall(m_luaState, 0, LUA_MULTRET, 0);
|
||||
reportErrors(s);
|
||||
}
|
||||
else
|
||||
{
|
||||
lua_pop(m_luaState, 1);
|
||||
}
|
||||
m_drawing = false;
|
||||
}
|
||||
|
||||
void Engine::doPhysics()
|
||||
{
|
||||
static Uint32 last_updated = 0;
|
||||
Uint32 current_ticks = SDL_GetTicks();
|
||||
if (last_updated > 0)
|
||||
{
|
||||
Uint32 msec_steps = current_ticks - last_updated;
|
||||
for (Uint32 i = 0; i < msec_steps; i++)
|
||||
m_world.step();
|
||||
}
|
||||
last_updated = current_ticks;
|
||||
}
|
||||
|
||||
void Engine::drawObjects()
|
||||
{
|
||||
std::map<int, Object *>::iterator it;
|
||||
for (it = m_objects.begin(); it != m_objects.end(); it++)
|
||||
{
|
||||
it->second->draw();
|
||||
}
|
||||
}
|
||||
|
||||
Engine::Object::Object(bool is_static, OdeWorld & world, GLuint dl, float scale)
|
||||
{
|
||||
m_ode_object = world.createObject(is_static, scale);
|
||||
m_display_list = dl;
|
||||
m_display_list_refcnt = new int;
|
||||
*m_display_list_refcnt = 1;
|
||||
m_is_visible = true;
|
||||
m_scale = scale;
|
||||
m_is_scaled = ! (fabs(scale - 1.0) < 0.0001);
|
||||
}
|
||||
|
||||
Engine::Object::Object(const Engine::Object & orig)
|
||||
{
|
||||
m_is_visible = orig.m_is_visible;
|
||||
m_ode_object = new OdeWorld::Object(*orig.m_ode_object);
|
||||
m_display_list = orig.m_display_list;
|
||||
m_display_list_refcnt = orig.m_display_list_refcnt;
|
||||
(*m_display_list_refcnt)++;
|
||||
m_scale = orig.m_scale;
|
||||
m_is_scaled = orig.m_is_scaled;
|
||||
}
|
||||
|
||||
Engine::Object::~Object()
|
||||
{
|
||||
delete m_ode_object;
|
||||
(*m_display_list_refcnt)--;
|
||||
if (*m_display_list_refcnt < 1)
|
||||
{
|
||||
/* we hold the last reference to the OpenGL display list */
|
||||
delete m_display_list_refcnt;
|
||||
glDeleteLists(m_display_list, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void Engine::Object::draw()
|
||||
{
|
||||
if (m_is_visible)
|
||||
{
|
||||
const dReal * pos = m_ode_object->getPosition();
|
||||
const dReal * rot = m_ode_object->getRotation();
|
||||
bool transform = (pos != NULL && rot != NULL);
|
||||
|
||||
if (transform)
|
||||
OdeWorld::pushTransform(pos, rot);
|
||||
|
||||
if (m_is_scaled)
|
||||
{
|
||||
glPushAttrib(GL_TRANSFORM_BIT);
|
||||
glEnable(GL_NORMALIZE);
|
||||
glScalef(m_scale, m_scale, m_scale);
|
||||
}
|
||||
|
||||
glCallList(m_display_list);
|
||||
|
||||
if (m_is_scaled)
|
||||
glPopAttrib();
|
||||
|
||||
if (transform)
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
96
anaglym.h
96
anaglym.h
@ -2,102 +2,6 @@
|
||||
#ifndef ANAGLYM_H
|
||||
#define ANAGLYM_H
|
||||
|
||||
#include <string>
|
||||
#include <lua.hpp>
|
||||
#include <map>
|
||||
#include "Video.h"
|
||||
#include "OdeWorld/OdeWorld.h"
|
||||
#include "wfobj/WFObj.hh"
|
||||
|
||||
#define FILENAME_SAFE_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_-"
|
||||
|
||||
class Engine
|
||||
{
|
||||
public:
|
||||
class Object
|
||||
{
|
||||
public:
|
||||
Object(bool is_static, OdeWorld & world, GLuint dl,
|
||||
float scale = 1.0f);
|
||||
Object(const Object & orig);
|
||||
~Object();
|
||||
|
||||
void setPosition(double x, double y, double z)
|
||||
{
|
||||
m_ode_object->setPosition(x, y, z);
|
||||
}
|
||||
void getPosition(double * x, double * y, double * z)
|
||||
{
|
||||
m_ode_object->getPosition(x, y, z);
|
||||
}
|
||||
void loadPhy(const std::string & path)
|
||||
{
|
||||
m_ode_object->loadPhy(path);
|
||||
}
|
||||
void setVisible(bool visible) { m_is_visible = visible; }
|
||||
bool getVisible() { return m_is_visible; }
|
||||
|
||||
void draw();
|
||||
|
||||
protected:
|
||||
OdeWorld::Object * m_ode_object;
|
||||
GLuint m_display_list;
|
||||
int * m_display_list_refcnt;
|
||||
bool m_is_visible;
|
||||
float m_scale;
|
||||
bool m_is_scaled;
|
||||
};
|
||||
|
||||
Engine();
|
||||
~Engine();
|
||||
|
||||
std::string locateResource(const std::string & shortname);
|
||||
Video * getVideo() { return m_video; }
|
||||
bool load(const char * program);
|
||||
void run();
|
||||
void reportErrors(int status);
|
||||
OdeWorld & getWorld() { return m_world; }
|
||||
int addObject(WFObj * obj, bool is_static, float scale = 1.0f);
|
||||
void removeObject(int id);
|
||||
int cloneObject(const Object * obj);
|
||||
Object * getObject(int id);
|
||||
void doPhysics();
|
||||
void drawObjects();
|
||||
void setAutoPhysics(bool autoPhysics) { m_autoPhysics = autoPhysics; }
|
||||
bool getAutoPhysics() { return m_autoPhysics; }
|
||||
|
||||
/* lua services */
|
||||
int startFrame(lua_State * L);
|
||||
int endFrame(lua_State * L);
|
||||
int setCamera(lua_State * L);
|
||||
|
||||
protected:
|
||||
static Uint32 updateCallback(Uint32 interval, void * param);
|
||||
static SDL_Event userEvent;
|
||||
|
||||
Uint32 updateCallback(Uint32 interval);
|
||||
void registerLibraries();
|
||||
bool fileExists(const std::string & path);
|
||||
void update();
|
||||
Object * createObject(bool is_static, GLuint display_list,
|
||||
float scale = 1.0f)
|
||||
{
|
||||
return new Object(is_static, m_world, display_list, scale);
|
||||
}
|
||||
|
||||
lua_State * m_luaState;
|
||||
Video * m_video;
|
||||
std::string m_program_path;
|
||||
OdeWorld m_world;
|
||||
std::map<int, Object *> m_objects;
|
||||
int m_next_object_index;
|
||||
GLdouble m_eye[3];
|
||||
GLdouble m_center[3];
|
||||
GLdouble m_up[3];
|
||||
bool m_drawing;
|
||||
bool m_autoPhysics;
|
||||
};
|
||||
|
||||
extern Engine * g_engine;
|
||||
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user