trying to use reference objects in lib/demo/bowling.lua but segfaulting

git-svn-id: svn://anubis/anaglym/trunk@242 99a6e188-d820-4881-8870-2d33a10e2619
This commit is contained in:
Josh Holtrop committed 2010-02-11 01:22:49 +00:00
1 parent 9058dcfefc
commit 457474b6c1
3 files changed
+70 -24

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@@ -68,18 +68,14 @@ function init_event()
local lane_bottom = minz
local lane_top = maxz
pins = {}
reference_pin = ag.loadModel("bowling_pin", {scale = 1.0/4.3})
reference_pin = ag.loadModel("bowling_pin",
{scale = 1.0/4.3, reference = true})
minx, miny, minz, maxx, maxy, maxz = reference_pin:getAABB()
pin_minz = minz
pin_maxz = maxz
pin_standing_position = lane_top - pin_minz
local box = ag.createBox(1, 10, 0.1, {static = true})
box:setVisible(false)
box:setPosition(0, 0, lane_bottom - (maxz - minz) - 0.4)
reference_pin:setPosition(0, 0, lane_bottom - maxz - 0.1)
reference_ball = ag.loadModel("bowling_ball")
reference_ball = ag.loadModel("bowling_ball", {reference = true})
reference_ball:setMass(10)
reference_ball:setPosition(0, -2, -1.5)
setupStars()
game_state = "waiting"
mouse_moved = false