add initial SConstruct file; no dist/install yet
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79
SConstruct
Normal file
79
SConstruct
Normal file
@ -0,0 +1,79 @@
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# vim:filetype=python
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import os
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import re
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from subprocess import *
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target = 'anaglym'
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DEBUG = False
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if 'install_dir' in os.environ:
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install_dir = os.environ['install_dir']
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else:
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install_dir = os.environ['HOME'] + '/local/' + target
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if os.sep == '\\':
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platform = 'PLATFORM_WINDOWS'
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else:
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platform = 'PLATFORM_LINUX'
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subdirs = ['WFObj', 'PhyObj', 'TextureCache', 'OdeWorld']
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env = Environment()
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env.ParseConfig('pkg-config --cflags --libs lua5.1')
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env.ParseConfig('pkg-config --cflags --libs ftgl')
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env.ParseConfig('sdl-config --cflags --libs')
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env.ParseConfig('ode-config --cflags --libs')
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env.ParseConfig('smpeg-config --libs')
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if platform == 'PLATFORM_WINDOWS':
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env.Append(LIBS = ['opengl32', 'glu32', 'mingw32'])
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if platform == 'PLATFORM_LINUX':
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env.Append(LIBS = ['GL', 'GLU'])
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env.Append(CPPFLAGS = ['-D'+platform, '-I.'])
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env.Append(LIBS = ['SDL_image', 'SDL_sound', 'vorbisfile'])
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cflags = ['-O2', '-Wall']
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if DEBUG:
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cflags += ['-g']
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env.Append(CFLAGS = cflags, CXXFLAGS = cflags)
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sources = [Glob('*.cc')]
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if not os.path.exists('ag_lua.cc'):
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sources.append('ag_lua.cc')
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if not os.path.exists('sdl_keymap.cc'):
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sources.append('sdl_keymap.cc')
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for sd in subdirs:
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sources += [Glob(sd + '/*.c'), Glob(sd + '/*.cc')]
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def F2C(target, source, env):
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f = open(str(target[0]), 'w')
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for s in source:
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c_name = re.sub(r'\W', '_', str(s))
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f.write('unsigned char %s[] = {' % c_name)
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src = open(str(s), 'r')
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s_len = 0
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while 1:
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if s_len % 12 == 0:
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f.write('\n ')
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ch = src.read(1)
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if len(ch) < 1:
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break
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s_len += 1
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f.write('0x%02x, ' % ord(ch))
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f.write('0x00\n')
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src.close()
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f.write('};\n')
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f.write('unsigned int %s_len = %d;\n' % (c_name, s_len))
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f.close()
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return None
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def SDLKeymap(target, source, env):
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Popen(['perl', str(source[0])]).wait()
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env.Append(BUILDERS = {'SDLKeymap' : Builder(action = SDLKeymap)})
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env.Append(BUILDERS = {'F2C' : Builder(action = F2C)})
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env.F2C('ag_lua.cc', 'ag.lua')
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env.SDLKeymap('sdl_keymap.cc', 'gen-sdl-keymap.pl')
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env.Program(target, sources)
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