added mousebutton_{up/down} and mouse_motion events, renamed "pressed" to "down" and "released" to "up" in event names
git-svn-id: svn://anubis/anaglym/trunk@112 99a6e188-d820-4881-8870-2d33a10e2619
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@@ -7,7 +7,7 @@ function update_event()
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end
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end
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function key_pressed_event(key)
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function key_down_event(key)
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if (key == "d") then
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ball2:destroy()
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elseif (key == "p") then
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@@ -21,7 +21,7 @@ ground = ag.loadStaticModel("crate", 10)
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ground:setPosition(0, 0, -10)
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ag.setCamera(2, -12, 8, 0, 0, 2, 0, 0, 1)
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function key_pressed_event(key)
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function key_down_event(key)
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if (key == "d") then
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if (cratenum >= 1) then
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local idx = math.random(cratenum)
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