added mousebutton_{up/down} and mouse_motion events, renamed "pressed" to "down" and "released" to "up" in event names
git-svn-id: svn://anubis/anaglym/trunk@112 99a6e188-d820-4881-8870-2d33a10e2619
This commit is contained in:
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bd4eab495c
commit
66e8b9c015
56
Engine.cc
56
Engine.cc
@ -51,10 +51,10 @@ Engine::Engine(const string & path)
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userEvent.user.code = 0;
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m_event_update_present = false;
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m_event_key_pressed_present = false;
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m_event_key_released_present = false;
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m_event_mousebutton_pressed_present = false;
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m_event_mousebutton_released_present = false;
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m_event_key_down_present = false;
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m_event_key_up_present = false;
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m_event_mousebutton_down_present = false;
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m_event_mousebutton_up_present = false;
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m_event_mouse_motion_present = false;
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}
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@ -102,10 +102,10 @@ bool Engine::load(const char * program)
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}
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checkForFunction("update_event", update);
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checkForFunction("key_pressed_event", key_pressed);
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checkForFunction("key_released_event", key_released);
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checkForFunction("mousebutton_pressed_event", mousebutton_pressed);
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checkForFunction("mousebutton_released_event", mousebutton_released);
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checkForFunction("key_down_event", key_down);
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checkForFunction("key_up_event", key_up);
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checkForFunction("mousebutton_down_event", mousebutton_down);
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checkForFunction("mousebutton_up_event", mousebutton_up);
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checkForFunction("mouse_motion_event", mouse_motion);
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return true;
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@ -316,17 +316,17 @@ void Engine::run()
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{
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goto RET;
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}
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key_pressed_event(event.key.keysym.sym);
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key_down_event(event.key.keysym.sym);
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break;
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case SDL_KEYUP:
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key_released_event(event.key.keysym.sym);
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key_up_event(event.key.keysym.sym);
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break;
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case SDL_MOUSEBUTTONDOWN:
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mousebutton_pressed_event(event.button.button,
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mousebutton_down_event(event.button.button,
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event.button.x, event.button.y);
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break;
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case SDL_MOUSEBUTTONUP:
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mousebutton_released_event(event.button.button,
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mousebutton_up_event(event.button.button,
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event.button.x, event.button.y);
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break;
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case SDL_MOUSEMOTION:
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@ -370,62 +370,62 @@ void Engine::update_event()
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m_drawing = false;
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}
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void Engine::key_pressed_event(int keysym)
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void Engine::key_down_event(int keysym)
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{
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m_keysDown[sdl_keymap[keysym]] = true;
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if (m_event_key_pressed_present)
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if (m_event_key_down_present)
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{
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lua_getfield(m_luaState, LUA_GLOBALSINDEX,
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AG_EVENT_PREFIX "key_pressed");
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AG_EVENT_PREFIX "key_down");
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lua_pushstring(m_luaState, sdl_keymap[keysym]);
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/* call the key pressed event function
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/* call the key down event function
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* This pops the function ref and arguments from the stack */
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int s = lua_pcall(m_luaState, 1, LUA_MULTRET, 0);
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reportErrors(s);
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}
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}
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void Engine::key_released_event(int keysym)
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void Engine::key_up_event(int keysym)
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{
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m_keysDown.erase(sdl_keymap[keysym]);
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if (m_event_key_pressed_present)
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if (m_event_key_up_present)
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{
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lua_getfield(m_luaState, LUA_GLOBALSINDEX,
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AG_EVENT_PREFIX "key_released");
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AG_EVENT_PREFIX "key_up");
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lua_pushstring(m_luaState, sdl_keymap[keysym]);
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/* call the key released event function
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/* call the key up event function
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* This pops the function ref and arguments from the stack */
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int s = lua_pcall(m_luaState, 1, LUA_MULTRET, 0);
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reportErrors(s);
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}
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}
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void Engine::mousebutton_pressed_event(int button, int x, int y)
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void Engine::mousebutton_down_event(int button, int x, int y)
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{
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if (m_event_mousebutton_pressed_present)
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if (m_event_mousebutton_down_present)
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{
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lua_getfield(m_luaState, LUA_GLOBALSINDEX,
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AG_EVENT_PREFIX "mousebutton_pressed");
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AG_EVENT_PREFIX "mousebutton_down");
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lua_pushinteger(m_luaState, button);
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lua_pushnumber(m_luaState, x);
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lua_pushnumber(m_luaState, y);
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/* call the mouse button pressed event function
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/* call the mouse button down event function
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* This pops the function ref and arguments from the stack */
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int s = lua_pcall(m_luaState, 3, LUA_MULTRET, 0);
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reportErrors(s);
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}
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}
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void Engine::mousebutton_released_event(int button, int x, int y)
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void Engine::mousebutton_up_event(int button, int x, int y)
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{
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if (m_event_mousebutton_released_present)
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if (m_event_mousebutton_up_present)
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{
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lua_getfield(m_luaState, LUA_GLOBALSINDEX,
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AG_EVENT_PREFIX "mousebutton_released");
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AG_EVENT_PREFIX "mousebutton_up");
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lua_pushinteger(m_luaState, button);
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lua_pushnumber(m_luaState, x);
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lua_pushnumber(m_luaState, y);
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/* call the mouse button released event function
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/* call the mouse button up event function
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* This pops the function ref and arguments from the stack */
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int s = lua_pcall(m_luaState, 3, LUA_MULTRET, 0);
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reportErrors(s);
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16
Engine.h
16
Engine.h
@ -117,10 +117,10 @@ class Engine
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void registerLibraries();
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bool fileExists(const std::string & path);
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void update_event();
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void key_pressed_event(int keysym);
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void key_released_event(int keysym);
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void mousebutton_pressed_event(int button, int x, int y);
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void mousebutton_released_event(int button, int x, int y);
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void key_down_event(int keysym);
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void key_up_event(int keysym);
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void mousebutton_down_event(int button, int x, int y);
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void mousebutton_up_event(int button, int x, int y);
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void mouse_motion_event(int x, int y, int xrel, int yrel);
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Object * createObject(bool is_static, GLuint display_list,
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float scale = 1.0f)
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@ -149,10 +149,10 @@ class Engine
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std::map<std::string, bool> m_keysDown;
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bool m_event_update_present;
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bool m_event_key_pressed_present;
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bool m_event_key_released_present;
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bool m_event_mousebutton_pressed_present;
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bool m_event_mousebutton_released_present;
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bool m_event_key_down_present;
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bool m_event_key_up_present;
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bool m_event_mousebutton_down_present;
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bool m_event_mousebutton_up_present;
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bool m_event_mouse_motion_present;
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};
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@ -7,7 +7,7 @@ function update_event()
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end
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end
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function key_pressed_event(key)
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function key_down_event(key)
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if (key == "d") then
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ball2:destroy()
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elseif (key == "p") then
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@ -21,7 +21,7 @@ ground = ag.loadStaticModel("crate", 10)
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ground:setPosition(0, 0, -10)
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ag.setCamera(2, -12, 8, 0, 0, 2, 0, 0, 1)
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function key_pressed_event(key)
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function key_down_event(key)
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if (key == "d") then
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if (cratenum >= 1) then
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local idx = math.random(cratenum)
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