locateResource() checks for full path already
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@ -327,7 +327,9 @@ void Engine::registerLibraries()
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string Engine::locateResource(const string & shortname)
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{
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string try_path;
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string try_path = shortname;
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if (fileExists(try_path))
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return try_path;
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/* look for the resource relative to the loaded script's directory */
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try_path = m_program_directory + "/" + shortname;
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