fixed texturing on quads
This commit is contained in:
parent
0417ec2c29
commit
7924672b69
10
Engine.cc
10
Engine.cc
@ -1375,10 +1375,12 @@ int Engine::Quad::render()
|
||||
}
|
||||
if (m_texture != 0)
|
||||
{
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, m_texture);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, &m_color[0]);
|
||||
}
|
||||
if (m_enable_blending)
|
||||
@ -1390,15 +1392,23 @@ int Engine::Quad::render()
|
||||
glTranslatef(m_position[0], m_position[1], m_position[2]);
|
||||
glBegin(GL_QUADS);
|
||||
glNormal3f(m_normal[0], m_normal[1], m_normal[2]);
|
||||
if (m_texture != 0)
|
||||
glTexCoord2f(1.0, 1.0);
|
||||
glVertex3f(m_center[0] + m_v1[0] + m_v2[0],
|
||||
m_center[1] + m_v1[1] + m_v2[1],
|
||||
m_center[2] + m_v1[2] + m_v2[2]);
|
||||
if (m_texture != 0)
|
||||
glTexCoord2f(0, 1.0);
|
||||
glVertex3f(m_center[0] - m_v1[0] + m_v2[0],
|
||||
m_center[1] - m_v1[1] + m_v2[1],
|
||||
m_center[2] - m_v1[2] + m_v2[2]);
|
||||
if (m_texture != 0)
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex3f(m_center[0] - m_v1[0] - m_v2[0],
|
||||
m_center[1] - m_v1[1] - m_v2[1],
|
||||
m_center[2] - m_v1[2] - m_v2[2]);
|
||||
if (m_texture != 0)
|
||||
glTexCoord2f(1.0, 0);
|
||||
glVertex3f(m_center[0] + m_v1[0] - m_v2[0],
|
||||
m_center[1] + m_v1[1] - m_v2[1],
|
||||
m_center[2] + m_v1[2] - m_v2[2]);
|
||||
|
Loading…
x
Reference in New Issue
Block a user