added visibility flag to Engine::Object and ag::object::setVisible() to control it
git-svn-id: svn://anubis/anaglym/trunk@68 99a6e188-d820-4881-8870-2d33a10e2619
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@@ -1,10 +1,5 @@
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function update()
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elapsed = ag.elapsedTime()
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if (elapsed > 2000 and ball2there) then
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ball2:destroy()
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ball2there = false
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end
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ballx, bally, ballz = ball:getPosition()
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ag.setCamera(7, -6, 15, ballx, bally, ballz, 0, 0, 1)
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ag.doPhysics()
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@@ -15,11 +10,11 @@ end
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--ag.setCamera(8, -8, 15, -8, 8, 4, 0, 0, 1)
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arena = ag.loadStaticModel("boxarena")
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arena:setVisible(false)
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ball = ag.loadModel("ball")
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ball:setPosition(-7, 7.4, 12)
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ball2 = ball:clone()
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ball2:setPosition(-7, 7.4, 14)
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ball2there = true
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ball3 = ball:clone()
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ball3:setPosition(-7, 7.4, 16)
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logo = ag.loadModel("dwlogo")
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