updated Engine to use TextureCache
git-svn-id: svn://anubis/anaglym/trunk@95 99a6e188-d820-4881-8870-2d33a10e2619
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@@ -24,7 +24,7 @@ LUALIBS := -llua5.1
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endif
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SDLINCLUDE := $(shell sdl-config --cflags)
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SDLLIBS := $(shell sdl-config --libs)
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SDLLIBS := $(shell sdl-config --libs) -lSDL_image
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ODEINCLUDE := $(shell ode-config --cflags)
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ODELIBS := $(shell ode-config --libs)
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@@ -51,7 +51,7 @@ endif
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all: $(TARGET)
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$(TARGET): $(OBJS) wfobj/WFObj.o OdeWorld/OdeWorld.o
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$(TARGET): $(OBJS) wfobj/WFObj.o OdeWorld/OdeWorld.o TextureCache/TextureCache.o
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$(CXX) -o $@ $^ $(LDFLAGS)
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.PHONY: wfobj/WFObj.o
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@@ -62,6 +62,10 @@ wfobj/WFObj.o:
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OdeWorld/OdeWorld.o:
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$(MAKE) -C OdeWorld
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.PHONY: TextureCache/TextureCache.o
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TextureCache/TextureCache.o:
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$(MAKE) -C TextureCache
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%.o: %.c
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$(CC) -c -o $@ $(CPPFLAGS) $(CFLAGS) $<
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