import svn:externals
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#ifndef TEXTURELOADER_H
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#define TEXTURELOADER_H TEXTURELOADER_H
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#include <string>
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#include <GL/gl.h>
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#include "FileLoader/FileLoader.h"
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class TextureLoader
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{
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public:
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virtual GLuint load(
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const FileLoader::Path & path,
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FileLoader & fileLoader, bool mipmaps = true,
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int mode = GL_DECAL, int quality = 1) = 0;
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};
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#endif
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