updated documentation for ag.pickObjects() and ag.pickOne()
git-svn-id: svn://anubis/anaglym/trunk@312 99a6e188-d820-4881-8870-2d33a10e2619
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@ -513,6 +513,34 @@ This function allows for 3D object "picking."
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"pick line" (the line from the camera through the "pick point" on the
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screen.
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Upon error, <tt>pickObjects</tt> returns <tt>nil</tt>.
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For each object in the "pick line", the following properties are set:
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<ul>
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<li><tt>pick_dist</tt> - the distance to the object along the pick line</li>
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<li><tt>pick_pos</tt> - the 3D coordinates of the pick point</li>
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<li><tt>pick_normal</tt> - the normal of the object at the pick point</li>
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</ul>
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</p>
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<a name="ag_pickOne" />
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<h3>pickOne</h3>
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<p><tt>objects = ag.pickOne(x, y, obj)</tt></p>
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<p>
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This function allows for 3D object "picking," but only tests the given
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object for intersection with the pick line and is thus much more efficient
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than <a href="#ag_pickObjects">pickObjects()</a> if you only care about
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selecting on a given object.
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<tt>x</tt> and <tt>y</tt> should be the 2D screen coordinates of the
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"pick point."
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<tt>obj</tt> indicates which object to be tested.
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<tt>pickOne</tt> returns a boolean for whether or not the given object
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was hit by the "pick line."
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If the return value is <tt>true</tt>, then the following properties are
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set on <tt>obj</tt>:
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<ul>
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<li><tt>pick_dist</tt> - the distance to the object along the pick line</li>
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<li><tt>pick_pos</tt> - the 3D coordinates of the pick point</li>
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<li><tt>pick_normal</tt> - the normal of the object at the pick point</li>
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</ul>
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</p>
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<a name="ag_print" />
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