fixed bug in 3d picking; ag.pickObjects() working now
git-svn-id: svn://anubis/anaglym/trunk@255 99a6e188-d820-4881-8870-2d33a10e2619
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2
.todo
2
.todo
@ -1,2 +1,2 @@
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add 3d-picking routines using temporary ODE ray geometries
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add API documentation for ag.pickObjects()
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add audio capabilities
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4
ag.cc
4
ag.cc
@ -100,8 +100,8 @@ namespace ag
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lua_getfield(L, -1, "_objects"); /* pushes 1 */
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lua_pushinteger(L, *it); /* pushes 1 */
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lua_gettable(L, -2); /* replace top */
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lua_remove(L, -3); /* remove 1 */
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lua_remove(L, -2); /* remove 1 */
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lua_remove(L, -1); /* remove 1 */
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if (!lua_isnil(L, -1))
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{
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lua_pushinteger(L, next_index++); /* push key */
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@ -300,7 +300,7 @@ namespace ag
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lua_getfield(L, LUA_GLOBALSINDEX, "ag"); /* pushes 1 */
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lua_getfield(L, -1, "_objects"); /* pushes 1 */
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lua_pushinteger(L, id); /* pushes 1 */
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lua_pushvalue(L, 1); /* pushes 1 */
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lua_pushvalue(L, -4); /* pushes 1 */
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lua_settable(L, -3); /* pops 2 */
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lua_pop(L, 2); /* pops 2 */
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}
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@ -60,6 +60,11 @@ end
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function mousebutton_down_event(button, x, y)
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if (button == 1) then
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ag.pickObjects(x, y)
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objects = ag.pickObjects(x, y)
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if (objects ~= nil) then
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for id, obj in ipairs(objects) do
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obj:setColor(0, 0, 1)
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end
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end
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end
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end
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