finished textbox implementation and it does not work -- apparently blitting to an OpenGL surface does not work for any font type... i'll have to switch to FTGL or something else
git-svn-id: svn://anubis/anaglym/trunk@161 99a6e188-d820-4881-8870-2d33a10e2619
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@@ -1,6 +1,9 @@
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t = ag.createSolidTextBox("Hi there", 0, 0, 1)
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ag.println("t: ", t)
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t2 = ag.createShadedTextBox("Hi there", 0, 1, 1, 0, 0, 0)
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t3 = ag.createBlendedTextBox("Hi there", 1, 1, 1)
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ag.setAutoEndFrame(false)
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ag.setAutoDrawObjects(false)
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function update_event()
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ballx, bally, ballz = ball:getPosition()
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@@ -8,6 +11,11 @@ function update_event()
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if (ag.isKeyDown("m")) then
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ball:setPosition(-7, 7.4, 12)
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end
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ag.drawObjects()
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ag.endFrame()
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t:draw(10, 10)
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t2:draw(10, 40)
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t3:draw(10, 90)
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end
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function key_down_event(key)
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