AV now decodes sounds directly into a new buffer and then mixes that buffer into the final audio stream
git-svn-id: svn://anubis/anaglym/trunk@292 99a6e188-d820-4881-8870-2d33a10e2619
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5bed8a2dfd
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20
AV.cc
20
AV.cc
@ -5,6 +5,7 @@
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#include <SDL_sound.h>
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#include <math.h>
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#include <limits.h> /* INT_MAX */
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#include <stdint.h>
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#include <iostream>
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@ -60,6 +61,7 @@ AV::AV()
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cerr << "SDL_OpenAudio() error." << endl;
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exit(3);
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}
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m_sound_buffer = new int16_t[CALLBACK_SAMPLES * CHANNELS];
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m_active_sounds_mutex = SDL_CreateMutex();
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}
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@ -71,6 +73,7 @@ AV::~AV()
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SDL_CloseAudio();
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Sound_Quit();
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SDL_Quit();
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delete[] m_sound_buffer;
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}
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void AV::start(int width, int height, bool fullscreen, bool grab_input,
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@ -159,14 +162,29 @@ void AV::playCallback(Uint8 * stream, int len)
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{
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memset(stream, 0, len);
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SDL_mutexP(m_active_sounds_mutex);
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if (len > CALLBACK_SAMPLES * CHANNELS * BYTES_PER_SAMPLE)
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{
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cerr << "anaglym bug: callback buffer length = " << len
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<< ", sound buffer size = "
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<< CALLBACK_SAMPLES * CHANNELS * BYTES_PER_SAMPLE << endl;
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exit(38);
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}
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memset(stream, 0, len);
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for (std::set<Sound *>::iterator it = m_active_sounds.begin();
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it != m_active_sounds.end();
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it++)
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{
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if ((*it)->decode(stream, len) == 0)
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int bytes_decoded = (*it)->decode((Uint8 *)m_sound_buffer, len);
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if (bytes_decoded == 0)
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{
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m_active_sounds.erase(it);
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}
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for (int i = 0, samples_decoded = bytes_decoded / 2;
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i < samples_decoded;
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i++)
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{
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stream[i] = min(INT_MAX, stream[i] + m_sound_buffer[i]);
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}
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}
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if (m_active_sounds.size() == 0)
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{
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