added ag::loadStaticModel()
git-svn-id: svn://anubis/anaglym/trunk@45 99a6e188-d820-4881-8870-2d33a10e2619
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05858c0c22
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19
ag.cc
19
ag.cc
@ -23,6 +23,7 @@ namespace ag
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{ "print", print },
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{ "print", print },
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{ "println", println },
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{ "println", println },
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{ "loadModel", loadModel },
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{ "loadModel", loadModel },
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{ "loadStaticModel", loadStaticModel },
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{ "videoStart", videoStart },
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{ "videoStart", videoStart },
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{ "videoStop", videoStop },
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{ "videoStop", videoStop },
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{ "sleep", sleep },
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{ "sleep", sleep },
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@ -99,7 +100,7 @@ namespace ag
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return ret;
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return ret;
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}
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}
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int loadModel(lua_State * L)
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static int loadModelSpecify(lua_State * L, bool static_data)
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{
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{
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int argc = lua_gettop(L);
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int argc = lua_gettop(L);
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@ -123,12 +124,16 @@ namespace ag
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lua_setfield(L, -2, "id");
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lua_setfield(L, -2, "id");
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lua_pushcfunction(L, object::draw);
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lua_pushcfunction(L, object::draw);
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lua_setfield(L, -2, "draw");
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lua_setfield(L, -2, "draw");
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lua_pushcfunction(L, object::setPosition);
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lua_setfield(L, -2, "setPosition");
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lua_pushcfunction(L, object::getPosition);
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lua_setfield(L, -2, "getPosition");
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if (physpath != "")
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if (physpath != "")
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{
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{
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Engine::Object * obj = g_engine->getObject(id);
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Engine::Object * obj = g_engine->getObject(id);
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if (obj != NULL)
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if (obj != NULL)
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{
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{
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obj->loadPhy(physpath);
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obj->loadPhy(physpath, static_data);
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}
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}
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}
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}
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return 1;
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return 1;
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@ -146,6 +151,16 @@ namespace ag
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return 1;
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return 1;
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}
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}
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int loadModel(lua_State * L)
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{
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loadModelSpecify(L, false);
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}
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int loadStaticModel(lua_State * L)
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{
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loadModelSpecify(L, true);
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}
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int videoStart(lua_State * L)
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int videoStart(lua_State * L)
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{
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{
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g_engine->getVideo()->start();
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g_engine->getVideo()->start();
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1
ag.h
1
ag.h
@ -10,6 +10,7 @@ namespace ag
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int print(lua_State * L);
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int print(lua_State * L);
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int println(lua_State * L);
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int println(lua_State * L);
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int loadModel(lua_State * L);
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int loadModel(lua_State * L);
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int loadStaticModel(lua_State * L);
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int videoStart(lua_State * L);
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int videoStart(lua_State * L);
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int videoStop(lua_State * L);
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int videoStop(lua_State * L);
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int sleep(lua_State * L);
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int sleep(lua_State * L);
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