working on AMotor support a bit more
git-svn-id: svn://anubis/anaglym/trunk@231 99a6e188-d820-4881-8870-2d33a10e2619
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16
ag.cc
16
ag.cc
@ -97,7 +97,7 @@ namespace ag
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" return iter_func, table, 0\n"
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" return iter_func, table, 0\n"
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"end\n"
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"end\n"
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"ag.createAMotor = function(obj1, obj2, axis1, axis2, axis3)\n"
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"ag.createAMotor = function(obj1, obj2, axis0, axis1, axis2)\n"
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" local o1 = obj1\n"
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" local o1 = obj1\n"
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" local o2 = obj2\n"
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" local o2 = obj2\n"
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" local num_axes = 1\n"
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" local num_axes = 1\n"
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@ -111,6 +111,20 @@ namespace ag
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" o2 = { id = 0 }\n"
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" o2 = { id = 0 }\n"
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" end\n"
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" end\n"
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" end\n"
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" end\n"
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" local num_axes = 0\n"
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" if (axis0 ~= nil) then\n"
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" setAMotorAxis(0, axis0)\n"
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" num_axes = 1\n"
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" if (axis1 ~= nil) then\n"
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" setAMotorAxis(1, axis1)\n"
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" num_axes = 1\n"
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" if (axis2 ~= nil) then\n"
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" setAMotorAxis(2, axis2)\n"
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" num_axes = 2\n"
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" end\n"
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" end\n"
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" end\n"
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" ag.setAMotorNumAxes(num_axes)\n"
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"end\n"
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"end\n"
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);
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);
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lua_pcall(L, 0, 0, 0);
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lua_pcall(L, 0, 0, 0);
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