maintaining an event queue for passing events to the engine thread from the main SDL thread
git-svn-id: svn://anubis/anaglym/trunk@79 99a6e188-d820-4881-8870-2d33a10e2619
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a630609767
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@ -28,7 +28,6 @@ Engine::Engine(const string & path)
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m_up[0] = 0;
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m_up[1] = 0;
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m_up[2] = 1;
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m_drawing = false;
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m_autoPhysics = true;
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size_t pos = path.find_last_of("\\/");
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@ -215,7 +214,6 @@ int Engine::setCamera(lua_State * L)
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void Engine::update()
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{
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m_drawing = true;
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if (m_autoPhysics)
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doPhysics();
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lua_getfield(m_luaState, LUA_GLOBALSINDEX, "update");
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@ -229,7 +227,6 @@ void Engine::update()
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{
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lua_pop(m_luaState, 1);
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}
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m_drawing = false;
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}
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void Engine::doPhysics()
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3
Engine.h
3
Engine.h
@ -60,6 +60,7 @@ class Engine
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void drawObjects();
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void setAutoPhysics(bool autoPhysics) { m_autoPhysics = autoPhysics; }
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bool getAutoPhysics() { return m_autoPhysics; }
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void update();
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/* lua services */
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int startFrame(lua_State * L);
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@ -69,7 +70,6 @@ class Engine
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protected:
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void registerLibraries();
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bool fileExists(const std::string & path);
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void update();
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Object * createObject(bool is_static, GLuint display_list,
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float scale = 1.0f)
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{
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@ -85,7 +85,6 @@ class Engine
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GLdouble m_eye[3];
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GLdouble m_center[3];
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GLdouble m_up[3];
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bool m_drawing;
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bool m_autoPhysics;
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};
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62
anaglym.cc
62
anaglym.cc
@ -6,14 +6,29 @@
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#include <stdlib.h> /* exit() */
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#include <iostream>
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#include <string>
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#include <queue>
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using namespace std;
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enum EventType { EVENT_UPDATE };
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typedef struct
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{
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EventType type;
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} Event;
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static void usage();
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static void mainloop();
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static void update();
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static void addEvent(const Event & event);
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static Uint32 updateCallback(Uint32 interval, void * param);
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static bool lastDrawCompleted;
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static bool engine_running;
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static SDL_Event userEvent;
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static SDL_cond * event_condition;
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static SDL_mutex * event_mutex;
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static SDL_mutex * event_queue_mutex;
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static queue<Event> event_queue;
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Uint32 g_ticks;
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static void usage()
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@ -22,6 +37,21 @@ static void usage()
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exit(42);
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}
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static int engine_thread(void * param)
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{
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const char * program = (const char *) param;
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if (g_engine->load(program))
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{
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for (;;)
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{
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SDL_mutexP(event_mutex);
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SDL_CondWait(event_condition, event_mutex);
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}
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}
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engine_running = false;
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return 0;
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}
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int main(int argc, char * argv[])
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{
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const char * program = NULL;
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@ -53,9 +83,13 @@ int main(int argc, char * argv[])
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}
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lastDrawCompleted = true;
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engine_running = true;
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/* setup SDL update event */
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userEvent.type = SDL_USEREVENT;
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userEvent.user.code = 0;
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event_condition = SDL_CreateCond();
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event_mutex = SDL_CreateMutex();
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event_queue_mutex = SDL_CreateMutex();
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Video video;
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#if 0
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@ -66,12 +100,12 @@ int main(int argc, char * argv[])
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#endif
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g_engine = new Engine(argv[0]);
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if (g_engine->load(program))
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{
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mainloop();
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}
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delete g_engine;
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SDL_CreateThread(engine_thread, (void *) program);
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mainloop();
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SDL_DestroyCond(event_condition);
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delete g_engine;
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video.stop();
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return 0;
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@ -94,6 +128,8 @@ static void mainloop()
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while (SDL_WaitEvent(&event))
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{
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if (!engine_running)
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goto RET;
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switch (event.type)
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{
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case SDL_KEYDOWN:
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@ -108,7 +144,7 @@ static void mainloop()
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case SDL_USEREVENT:
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if (event.user.code == 0)
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{
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/* TODO: update */
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update();
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}
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break;
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}
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@ -117,3 +153,17 @@ RET:
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;
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}
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static void update()
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{
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Event update_event;
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update_event.type = EVENT_UPDATE;
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addEvent(update_event);
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}
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static void addEvent(const Event & event)
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{
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SDL_mutexP(event_queue_mutex);
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event_queue.push(event);
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SDL_mutexV(event_queue_mutex);
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SDL_CondSignal(event_condition);
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}
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