create "obj" and "obj_tex" shader programs
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3b940aa140
commit
96e4a66c2c
@ -20,6 +20,8 @@
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#include "AV.h"
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#include "PhyObj/PhyObj.h"
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#include "sdl_keymap.h"
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#include "cfs.h"
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#include "glslUtil/glslUtil.h"
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using namespace std;
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@ -160,6 +162,44 @@ Engine::Engine(const string & path, AV & av)
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m_luaState = lua_open();
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registerLibraries();
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const char *obj_v_src = (const char *) getFile("shaders/obj.vp", NULL);
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const char *obj_f_src = (const char *) getFile("shaders/obj/fp", NULL);
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const static guAttribBinding obj_bindings[] = {
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{ATTRIBUTE_OBJ_POS, "pos"},
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{ATTRIBUTE_OBJ_NORMAL, "normal"},
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{0, NULL}
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};
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if (obj_v_src != NULL && obj_f_src != NULL)
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{
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m_programs[PROG_OBJ] = guMakeProgramFromSource(obj_v_src, obj_f_src,
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obj_bindings);
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}
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else
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{
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m_programs[PROG_OBJ] = 0;
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cerr << "Error: Could not obtain 'obj' shader sources" << endl;
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}
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const char *obj_tex_v_src =
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(const char *) getFile("shaders/obj_tex.vp", NULL);
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const char *obj_tex_f_src =
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(const char *) getFile("shaders/obj_tex.fp", NULL);
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const static guAttribBinding obj_tex_bindings[] = {
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{ATTRIBUTE_OBJ_TEX_POS, "pos"},
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{ATTRIBUTE_OBJ_TEX_NORMAL, "normal"},
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{ATTRIBUTE_OBJ_TEX_TEX_COORD, "tex_coord"},
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{0, NULL}
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};
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if (obj_tex_v_src != NULL && obj_tex_f_src != NULL)
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{
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m_programs[PROG_OBJ_TEX] = guMakeProgramFromSource(obj_tex_v_src,
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obj_tex_f_src, obj_tex_bindings);
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}
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else
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{
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m_programs[PROG_OBJ_TEX] = 0;
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cerr << "Error: Could not obtain 'obj_tex' shader sources" << endl;
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}
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}
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Engine::~Engine()
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33
src/Engine.h
33
src/Engine.h
@ -365,6 +365,39 @@ class Engine
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bool m_event_mousebutton_down_present;
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bool m_event_mousebutton_up_present;
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bool m_event_mouse_motion_present;
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enum { PROG_OBJ, PROG_OBJ_TEX, PROG_COUNT };
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GLuint m_programs[PROG_COUNT];
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enum {
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UNIFORM_OBJ_PROJECTION,
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UNIFORM_OBJ_MODELVIEW,
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UNIFORM_OBJ_AMBIENT,
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UNIFORM_OBJ_DIFFUSE,
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UNIFORM_OBJ_SPECULAR,
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UNIFORM_OBJ_SHININESS,
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UNIFORM_OBJ_COUNT
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};
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enum {
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ATTRIBUTE_OBJ_POS,
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ATTRIBUTE_OBJ_NORMAL,
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ATTRIBUTE_OBJ_COUNT
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};
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GLint m_uniforms_obj[UNIFORM_OBJ_COUNT];
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enum {
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UNIFORM_OBJ_TEX_PROJECTION,
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UNIFORM_OBJ_TEX_MODELVIEW,
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UNIFORM_OBJ_TEX_AMBIENT,
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UNIFORM_OBJ_TEX_SPECULAR,
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UNIFORM_OBJ_TEX_SHININESS,
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UNIFORM_OBJ_TEX_COUNT
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};
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enum {
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ATTRIBUTE_OBJ_TEX_POS,
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ATTRIBUTE_OBJ_TEX_NORMAL,
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ATTRIBUTE_OBJ_TEX_TEX_COORD,
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ATTRIBUTE_OBJ_TEX_COUNT
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};
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GLint m_uniforms_obj_tex[UNIFORM_OBJ_TEX_COUNT];
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};
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extern Engine * g_engine;
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