restructured events a bit for efficiency
git-svn-id: svn://anubis/anaglym/trunk@110 99a6e188-d820-4881-8870-2d33a10e2619
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978293a57e
74
Engine.cc
74
Engine.cc
@ -16,6 +16,10 @@
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#include <GL/glu.h>
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using namespace std;
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#define checkForFunction(lua_name, event) \
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checkForFunctionFull(lua_name, #event, m_event_ ## event ## _present)
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#define AG_EVENT_PREFIX "__ag_event_"
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Engine * g_engine;
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SDL_Event Engine::userEvent;
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@ -45,6 +49,13 @@ Engine::Engine(const string & path)
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/* setup redraw SDL event structure */
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userEvent.type = SDL_USEREVENT;
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userEvent.user.code = 0;
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m_event_update_present = false;
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m_event_key_pressed_present = false;
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m_event_key_released_present = false;
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m_event_mousebutton_pressed_present = false;
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m_event_mousebutton_released_present = false;
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m_event_mouse_motion_present = false;
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}
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Engine::~Engine()
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@ -90,6 +101,13 @@ bool Engine::load(const char * program)
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return false;
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}
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checkForFunction("update_event", update);
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checkForFunction("key_pressed_event", key_pressed);
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checkForFunction("key_released_event", key_released);
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checkForFunction("mousebutton_pressed_event", mousebutton_pressed);
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checkForFunction("mousebutton_released_event", mousebutton_released);
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checkForFunction("mouse_motion_event", mouse_motion);
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return true;
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}
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@ -298,10 +316,10 @@ void Engine::run()
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{
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goto RET;
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}
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key_event(event.key.keysym.sym, true);
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key_pressed_event(event.key.keysym.sym);
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break;
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case SDL_KEYUP:
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key_event(event.key.keysym.sym, false);
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key_released_event(event.key.keysym.sym);
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break;
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case SDL_QUIT:
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goto RET;
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@ -325,17 +343,14 @@ void Engine::update()
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doPhysics();
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if (m_autoStartFrame)
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startFrame();
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lua_getfield(m_luaState, LUA_GLOBALSINDEX, "update_event");
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if (lua_type(m_luaState, -1) == LUA_TFUNCTION)
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if (m_event_update_present)
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{
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lua_getfield(m_luaState, LUA_GLOBALSINDEX,
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AG_EVENT_PREFIX "update_event");
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/* call the update function - pops the function ref from the stack */
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int s = lua_pcall(m_luaState, 0, LUA_MULTRET, 0);
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reportErrors(s);
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}
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else
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{
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lua_pop(m_luaState, 1);
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}
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if (m_autoDrawObjects)
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drawObjects();
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if (m_autoEndFrame)
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@ -343,25 +358,50 @@ void Engine::update()
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m_drawing = false;
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}
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void Engine::key_event(int keysym, bool pressed)
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void Engine::key_pressed_event(int keysym)
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{
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if (pressed)
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m_keysDown[sdl_keymap[keysym]] = true;
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else
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m_keysDown.erase(sdl_keymap[keysym]);
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lua_getfield(m_luaState, LUA_GLOBALSINDEX,
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pressed ? "key_pressed_event" : "key_released_event");
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if (lua_type(m_luaState, -1) == LUA_TFUNCTION)
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m_keysDown[sdl_keymap[keysym]] = true;
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if (m_event_key_pressed_present)
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{
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lua_getfield(m_luaState, LUA_GLOBALSINDEX,
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AG_EVENT_PREFIX "key_pressed");
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lua_pushstring(m_luaState, sdl_keymap[keysym]);
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/* call the key_event function
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/* call the key pressed event function
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* This pops the function ref and arguments from the stack */
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int s = lua_pcall(m_luaState, 1, LUA_MULTRET, 0);
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reportErrors(s);
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}
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}
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void Engine::key_released_event(int keysym)
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{
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m_keysDown.erase(sdl_keymap[keysym]);
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if (m_event_key_pressed_present)
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{
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lua_getfield(m_luaState, LUA_GLOBALSINDEX,
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AG_EVENT_PREFIX "key_released");
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lua_pushstring(m_luaState, sdl_keymap[keysym]);
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/* call the key released event function
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* This pops the function ref and arguments from the stack */
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int s = lua_pcall(m_luaState, 1, LUA_MULTRET, 0);
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reportErrors(s);
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}
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}
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void Engine::checkForFunctionFull(const std::string & lua_fn_name,
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const std::string & event_name, bool & presentFlag)
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{
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lua_getfield(m_luaState, LUA_GLOBALSINDEX, lua_fn_name.c_str());
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if (lua_isfunction(m_luaState, -1))
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{
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lua_setfield(m_luaState, LUA_GLOBALSINDEX,
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(AG_EVENT_PREFIX + event_name).c_str());
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presentFlag = true;
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}
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else
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{
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lua_pop(m_luaState, 1);
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presentFlag = false;
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}
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}
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12
Engine.h
12
Engine.h
@ -117,12 +117,15 @@ class Engine
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void registerLibraries();
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bool fileExists(const std::string & path);
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void update();
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void key_event(int keysym, bool pressed);
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void key_pressed_event(int keysym);
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void key_released_event(int keysym);
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Object * createObject(bool is_static, GLuint display_list,
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float scale = 1.0f)
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{
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return new Object(is_static, m_world, display_list, scale);
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}
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void checkForFunctionFull(const std::string & lua_fn_name,
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const std::string & event_name, bool & presentFlag);
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TextureCache m_textureCache;
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EngineFileLoader * m_fileLoader;
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@ -141,6 +144,13 @@ class Engine
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bool m_autoEndFrame;
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bool m_autoDrawObjects;
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std::map<std::string, bool> m_keysDown;
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bool m_event_update_present;
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bool m_event_key_pressed_present;
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bool m_event_key_released_present;
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bool m_event_mousebutton_pressed_present;
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bool m_event_mousebutton_released_present;
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bool m_event_mouse_motion_present;
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};
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extern Engine * g_engine;
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