reset shader when using old display list
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parent
73d418b35c
commit
9caaa66a45
@ -522,12 +522,14 @@ void Engine::Object::draw()
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if (m_is_managed)
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if (m_is_managed)
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{
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{
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glUseProgram(0);
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glCallList(m_display_list);
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glCallList(m_display_list);
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}
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}
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else
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else
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{
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{
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GLuint program = m_engine.m_programs[PROG_OBJ];
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GLuint program = m_engine.m_programs[PROG_OBJ];
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glUseProgram(program);
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glUseProgram(program);
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glEnableVertexAttribArray(ATTRIBUTE_OBJ_POS);
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glEnableVertexAttribArray(ATTRIBUTE_OBJ_POS);
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glEnableVertexAttribArray(ATTRIBUTE_OBJ_NORMAL);
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glEnableVertexAttribArray(ATTRIBUTE_OBJ_NORMAL);
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int stride = m_obj->getStride();
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int stride = m_obj->getStride();
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