converted Engine to use PhyObj for loading PHY files

git-svn-id: svn://anubis/anaglym/trunk@240 99a6e188-d820-4881-8870-2d33a10e2619
This commit is contained in:
Josh Holtrop committed 2010-02-10 15:41:41 +00:00
1 parent cfa0ac5822
commit 9d9c16f3ad
3 files changed
+27 -73

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@@ -55,7 +55,7 @@ endif
all: $(TARGET)
$(TARGET): $(OBJS) wfobj/WFObj.o OdeWorld/OdeWorld.o TextureCache/TextureCache.o
$(TARGET): $(OBJS) wfobj/WFObj.o OdeWorld/OdeWorld.o PhyObj/PhyObj.o TextureCache/TextureCache.o
$(CXX) -o $@ $^ $(LDFLAGS)
ag_lua.c: ag.lua
@@ -69,6 +69,10 @@ wfobj/WFObj.o:
OdeWorld/OdeWorld.o:
$(MAKE) -C OdeWorld
.PHONY: PhyObj/PhyObj.o
PhyObj/PhyObj.o:
$(MAKE) -C PhyObj
.PHONY: TextureCache/TextureCache.o
TextureCache/TextureCache.o:
$(MAKE) -C TextureCache