converted Engine to use PhyObj for loading PHY files
git-svn-id: svn://anubis/anaglym/trunk@240 99a6e188-d820-4881-8870-2d33a10e2619
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@@ -55,7 +55,7 @@ endif
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all: $(TARGET)
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$(TARGET): $(OBJS) wfobj/WFObj.o OdeWorld/OdeWorld.o TextureCache/TextureCache.o
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$(TARGET): $(OBJS) wfobj/WFObj.o OdeWorld/OdeWorld.o PhyObj/PhyObj.o TextureCache/TextureCache.o
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$(CXX) -o $@ $^ $(LDFLAGS)
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ag_lua.c: ag.lua
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@@ -69,6 +69,10 @@ wfobj/WFObj.o:
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OdeWorld/OdeWorld.o:
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$(MAKE) -C OdeWorld
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.PHONY: PhyObj/PhyObj.o
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PhyObj/PhyObj.o:
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$(MAKE) -C PhyObj
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.PHONY: TextureCache/TextureCache.o
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TextureCache/TextureCache.o:
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$(MAKE) -C TextureCache
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