updated documentation - added handler / callback prototype section, added key names section; added ag::drawArc() and ag::drawCircle() w/ documentation; added tests/transparent.png and tests/imagetest.lua; renamed init() event to init_event(); re-added missing drawImage Lua hook; changed images to draw transparent parts correctly through to background

git-svn-id: svn://anubis/anaglym/trunk@197 99a6e188-d820-4881-8870-2d33a10e2619
This commit is contained in:
Josh Holtrop committed 2009-11-27 03:34:50 +00:00
1 parent 8ea89aea33
commit b546ea74dd
14 files changed
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function init()
function init_event()
arena = ag.loadModelStatic("boxarena")
ball = ag.loadModel("checkerball")
ball:setPosition(-7, 7.4, 12)
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function init()
function init_event()
local rows = 5
local offset = 1
local pin = ag.loadModel("bowling_pin", 0.5)
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function init()
function init_event()
local levels = 7
local crate = ag.loadModel("crate", 0.5)
local offset = 0.5
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function init()
function init_event()
crates = {}
levels = 5
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function init_event()
ag.import("std")
image = ag.loadTexture("transparent.png")
local crate = ag.loadModelStatic("crate")
ag.setCamera(5, -5, 5)
end
function update_overlay_event(width, height)
local time = ag.elapsedTime()
local rot = time / 1000 * 90
local scale = math.sin(time / 1000) * 1.5 / 2 + 1.25
ag.drawImage(256 * scale, 256 * scale, width / 2, height / 2, image, rot);
ag.drawArc(1, 0, 0.5, width * 0.8, height * 0.8, height * 0.15,
90, 180);
ag.drawCircle(0, 0, 1, width * 0.8, height * 0.2, height * 0.15);
end
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function init()
function init_event()
local crate_texture = ag.loadTexture("checker.jpg")
local ground = ag.createPlaneStatic(0, 0, 1, 0)
ground:setColor(0.2, 1.0, 0.2)
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