added ag::loadTexture() and ag::object::setTexture()
git-svn-id: svn://anubis/anaglym/trunk@149 99a6e188-d820-4881-8870-2d33a10e2619
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@@ -2,6 +2,7 @@
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ground = ag.createStaticPlane(0, 0, 0, 0, 0, 0)
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ground:setColor(0.2, 1.0, 0.2)
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ag.setCamera(10, -10, 10, 0, 0, 0)
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crate_texture = ag.loadTexture("crate.png")
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if (ag.import("rot_camera") ~= true) then
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ag.println("error importing rot_camera")
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@@ -19,16 +20,17 @@ end
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function key_down_event(key)
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if (key == "b") then
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box = ag.createBox(1, 1, 1)
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local box = ag.createBox(1, 1, 1)
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box:setTexture(crate_texture)
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init(box)
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elseif (key == "c") then
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cyl = ag.createCylinder(0.5, 1)
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local cyl = ag.createCylinder(0.5, 1)
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init(cyl)
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elseif (key == "a") then
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ccyl = ag.createCapsule(0.5, 1)
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local ccyl = ag.createCapsule(0.5, 1)
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init(ccyl)
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elseif (key == "s") then
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sphere = ag.createSphere(0.8)
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local sphere = ag.createSphere(0.8)
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init(sphere)
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elseif (key == "q") then
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ag.exit()
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