reworked startFrame() and endFrame()
git-svn-id: svn://anubis/anaglym/trunk@81 99a6e188-d820-4881-8870-2d33a10e2619
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10
Engine.cc
10
Engine.cc
@ -159,7 +159,7 @@ Engine::Object * Engine::getObject(int id)
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return m_objects.find(id) != m_objects.end() ? m_objects[id] : NULL;
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}
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int Engine::startFrame(lua_State * L)
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void Engine::startFrame()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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@ -167,13 +167,6 @@ int Engine::startFrame(lua_State * L)
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gluLookAt(m_eye[0], m_eye[1], m_eye[2],
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m_center[0], m_center[1], m_center[2],
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m_up[0], m_up[1], m_up[2]);
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return 0;
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}
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int Engine::endFrame(lua_State * L)
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{
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/* TODO: figure out how to SDL_GL_SwapBuffers(); */
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return 0;
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}
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int Engine::setCamera(lua_State * L)
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@ -214,6 +207,7 @@ int Engine::setCamera(lua_State * L)
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void Engine::update()
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{
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startFrame();
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if (m_autoPhysics)
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doPhysics();
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lua_getfield(m_luaState, LUA_GLOBALSINDEX, "update");
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3
Engine.h
3
Engine.h
@ -63,8 +63,6 @@ class Engine
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void update();
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/* lua services */
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int startFrame(lua_State * L);
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int endFrame(lua_State * L);
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int setCamera(lua_State * L);
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protected:
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@ -75,6 +73,7 @@ class Engine
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{
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return new Object(is_static, m_world, display_list, scale);
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}
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void startFrame();
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lua_State * m_luaState;
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std::string m_program_path;
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12
ag.cc
12
ag.cc
@ -26,8 +26,6 @@ namespace ag
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{ "loadModel", loadModel },
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{ "loadStaticModel", loadStaticModel },
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{ "sleep", sleep },
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{ "startFrame", startFrame },
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{ "endFrame", endFrame },
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{ "setCamera", setCamera },
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{ "elapsedTime", elapsedTime },
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{ "doPhysics", doPhysics },
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@ -199,16 +197,6 @@ namespace ag
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return 0;
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}
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int startFrame(lua_State * L)
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{
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return g_engine->startFrame(L);
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}
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int endFrame(lua_State * L)
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{
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return g_engine->endFrame(L);
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}
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int setCamera(lua_State * L)
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{
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return g_engine->setCamera(L);
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2
ag.h
2
ag.h
@ -12,8 +12,6 @@ namespace ag
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int loadModel(lua_State * L);
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int loadStaticModel(lua_State * L);
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int sleep(lua_State * L);
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int startFrame(lua_State * L);
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int endFrame(lua_State * L);
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int setCamera(lua_State * L);
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int elapsedTime(lua_State * L);
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int doPhysics(lua_State * L);
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@ -167,6 +167,8 @@ static void mainloop()
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goto RET;
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break;
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case SDL_USEREVENT:
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if (lastUpdateCompleted)
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SDL_GL_SwapBuffers();
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if (event.user.code == 0)
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{
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update();
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