working on bowling demo

git-svn-id: svn://anubis/anaglym/trunk@208 99a6e188-d820-4881-8870-2d33a10e2619
This commit is contained in:
Josh Holtrop 2009-12-13 21:29:02 +00:00
parent ce734b2ef0
commit bf2485ced5

View File

@ -61,14 +61,19 @@ function init_event()
minx, miny, minz, maxx, maxy, maxz = reference_pin:getAABB()
pin_minz = minz
pin_maxz = maxz
local box = ag.createBoxStatic(1, 1, 0.1)
box:setColor(0, 0, 0)
local box = ag.createBoxStatic(1, 10, 0.1)
box:setVisible(false)
box:setPosition(0, 0, lane_bottom - (maxz - minz) - 0.4)
reference_pin:setPosition(0, 0, lane_bottom - maxz - 0.1)
reference_ball = ag.createSphere(0.3)
reference_ball:setColor(0.7, 0.1, 0.9)
reference_ball:setMass(50)
reference_ball:setPosition(0, -2, -1.5)
resetPins()
setupStars()
setupScore()
ag.setCamera(0, -10, 5, 0, 20, 0)
game_state = "waiting"
end
function update_event()
@ -95,15 +100,15 @@ function drawFrameScore(width, height, frame, fs)
balls = 3
end
for ball = 1, balls do
-- if ((frame < current_frame) or (frame == current_frame and ball < current_ball)) then
if ((frame < current_frame) or (frame == current_frame and ball < current_ball)) then
local ball_base_x = base_x + local_width - (1 + balls - ball) * ball_size + 7
local ball_base_y = base_y + size - ball_size + 7
ag.drawText(fs[ball], 1, 0.6, 0, 14, ball_base_x, ball_base_y)
-- if (frame < current_frame and fs["tot"] ~= 0) then
if (frame < current_frame and fs["tot"] ~= 0) then
local w, h = ag.getTextSize(fs["tot"], 16)
ag.drawText(fs["tot"], 1, 0.6, 0, 16, base_x + local_width - 10 - w, base_y + 10)
-- end
-- end
end
end
end
end
@ -116,4 +121,50 @@ end
function update_overlay_event(width, height)
drawScore(width, height)
if (game_state == "get_power" or game_state == "launched") then
drawPowerBar(width, height)
end
end
function mousebutton_down_event(button, x, y)
if (button == 1) then
if (game_state == "waiting") then
getPower()
elseif (game_state == "get_power") then
launchBall()
end
end
end
function getPower()
game_state = "get_power"
power = 0
power_last_time = ag.elapsedTime()
power_direction = 1
end
function launchBall()
game_state = "launched"
launch_time = ag.elapsedTime()
end
function drawPowerBar(width, height)
local bar_width = 80
local bar_height = 400
if (game_state == "get_power") then
local now = ag.elapsedTime()
power = power + (now - power_last_time) / 250 * power_direction
if (power > 1) then
power = 1
power_direction = -1
elseif (power < 0) then
power = 0
power_direction = 1
end
power_last_time = now
end
ag.drawRect(1, 1, 1, bar_width, bar_height,
width - 50 - bar_width / 2, height / 2)
ag.fillRect(0.1, 1, 0.1, bar_width - 2, (bar_height - 2) * power,
width - 50 - bar_width / 2, height / 2)
end