added coordinate system documentation (in progress)

git-svn-id: svn://anubis/anaglym/trunk@273 99a6e188-d820-4881-8870-2d33a10e2619
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Josh Holtrop committed 2010-03-02 16:33:18 +00:00
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@@ -26,6 +26,7 @@ The library functions are documented below.
<ul>
<li><a href="#invocation">Invocation</a></li>
<li><a href="#colors">Colors</a></li>
<li><a href="#coordinates">Coordinate Systems</a></li>
</ul>
</li>
<li>
@@ -69,6 +70,21 @@ consist of red, green, and blue components.
Each component is a real number that can range from 0.0 to 1.0.
</p>
<a name="coordinates" />
<h3>Coordinate Systems</h3>
<p>
Anaglym uses the OpenGL right-handed coordinate system for its 3D coordinates.
The default orientation is such that the XY plane is horizontal (the
"ground" plane).
The Z axis extends positively into the "air" above the XY plane, and the
default gravity vector pulls along the negative Z axis.
</p>
<p>
FIXME: 2D coordinates
</p>
<hr />
<a name="ag" />
@@ -208,7 +224,7 @@ of the circle.
<a name="ag_drawImage" />
<h3>drawImage</h3>
<p><tt>ag.drawImage(width, height, x, y, texture, [, rot])</tt></p>
<p><tt>ag.drawImage(width, height, x, y, texture [, rot])</tt></p>
<p>
This function tells the engine to draw an image to the screen.
<tt>width</tt> and <tt>height</tt> specify the size of the image,