added Engine::getTextSize()
git-svn-id: svn://anubis/anaglym/trunk@164 99a6e188-d820-4881-8870-2d33a10e2619
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c478b44d28
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@ -477,7 +477,7 @@ void Engine::getScreenSize(int * width, int * height)
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}
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void Engine::drawText(const char * text, GLfloat r, GLfloat g, GLfloat b,
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int ptsize, int x, int y)
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int ptsize, float x, float y)
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{
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m_font->FaceSize(ptsize);
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glPushMatrix();
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@ -488,6 +488,13 @@ void Engine::drawText(const char * text, GLfloat r, GLfloat g, GLfloat b,
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glPopMatrix();
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}
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void Engine::getTextSize(const char * text, float * width, float * height)
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{
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FTBBox box = m_font->BBox(text);
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*width = box.Upper().Xf() - box.Lower().Xf();
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*height = box.Upper().Yf() - box.Lower().Yf();
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}
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/* called by SDL when the update timer expires */
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Uint32 Engine::updateCallback(Uint32 interval, void * param)
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{
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3
Engine.h
3
Engine.h
@ -137,7 +137,8 @@ class Engine
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void debug_hook(lua_Debug * debug);
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void getScreenSize(int * width, int * height);
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void drawText(const char * text, GLfloat r, GLfloat g, GLfloat b,
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int ptsize, int x, int y);
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int ptsize, float x, float y);
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void getTextSize(const char * text, float * width, float * height);
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/* lua services */
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int setCamera(lua_State * L);
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@ -44,5 +44,5 @@ function mouse_moves(x, y, xrel, yrel)
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end
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function update_overlay_event()
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ag.drawText("Hi there everyone!", 1, 0.7, 0, 16, 40, 40)
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ag.drawText("Hi there everyone!", 1, 0.7, 0, 16, 0, 0)
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end
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